12174 cards found
Bushy Bodyguard

Bushy Bodyguard {1}{G}

Creature - Squirrel Warrior
Offspring {2}
When this creature enters, you may forage. If you do, put two +1/+1 counters on it.
2/1
  • Bloomburrow
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Butcher of the Horde

Butcher of the Horde {1}{R}{W}{B}

Creature - Demon
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
5/4
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper {2}{G}{W}

Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token.
"I hope you'll be comfortable. You'll be wanting supper, I don't doubt. As soon as may be. This way now!"
3/3
  • The Lord of the Rings: Tales of Middle-earth 197 648
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Buy Your Silence

Buy Your Silence {4}{W}

Sorcery
Exile target nonland permanent. Its controller creates a Treasure token.
Mikey "the Mouth" kept his nickname after he struck his deal with Gregorio, even though he never spoke another word.
Related card: Buy Your Silence (Alchemy)
  • Streets of New Capenna
Buy Your Silence (Alchemy)

Buy Your Silence (Alchemy) {4}{W}

Instant
Exile target nonland permanent. Its controller creates a Treasure token.
Related card: Buy Your Silence
  • Streets of New Capenna
By Elspeth's Command

By Elspeth's Command {2}{W}

Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
  • Alchemy: The Brothers' War
By Force

By Force {X}{R}

Sorcery
Destroy X target artifacts.
By Invitation Only

By Invitation Only {3}{W}{W}

Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Bygone Bishop

Bygone Bishop {2}{W}

Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
2/3
Byrke, Long Ear of the Law

Byrke, Long Ear of the Law {4}{G}{W}

Legendary Creature - Rabbit Soldier
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4
  • Bloomburrow
Byway Barterer

Byway Barterer {2}{R}

Creature - Raccoon Rogue
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards.
"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."
3/3
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
3/2
Cabal Evangel

Cabal Evangel {1}{B}

Creature - Human Cleric
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
2/2
  • Dominaria
Cabal Initiate

Cabal Initiate {1}{B}

Creature - Human Warlock
Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
2/1
Cabal Paladin

Cabal Paladin {3}{B}

Creature - Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent.
"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"
4/2
  • Dominaria
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
  • Streets of New Capenna 173 300 365
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Cabaretti Courtyard

Cabaretti Courtyard

Land
When Cabaretti Courtyard enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
  • Streets of New Capenna
Cabaretti Initiate

Cabaretti Initiate {G}

Creature - Raccoon Citizen
{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
1/2
  • Streets of New Capenna
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna