18954 cards found
Scuttling Sentinel

Scuttling Sentinel {1}{G/U}{G/U}

Creature - Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.
3/2
  • Ravnica: Clue Edition
Scuttling Sliver

Scuttling Sliver {2}{U}

Creature - Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
A living fossil active after eons of dormancy.
2/2
Scuzzback Marauders

Scuzzback Marauders {4}{R/G}

Creature - Goblin Warrior
Trample
Persist
5/2
Scythe Specter

Scythe Specter {4}{B}{B}

Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4/4
Scytheclaw

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
  • The Lost Caverns of Ixalan 165 323
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
4/3
Sea Gate Colossus

Sea Gate Colossus {7}

Artifact Creature - Golem Warrior
This spell costs {1} less to cast for each creature in your party.
"When you are battered and exhausted, look up and be inspired by its resolve."
—Tazri
7/5
  • Zendikar Rising
Sea Gate Loremaster

Sea Gate Loremaster {4}{U}

Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
1/3
  • Zendikar
Sea Gate Oracle

Sea Gate Oracle {2}{U}

Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget."
—Tazri
Card has other part: Sea Gate, Reborn
Sea God's Revenge

Sea God's Revenge {5}{U}

Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1.
"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
—Sphinx's riddle
  • Theros
Sea God's Scorn

Sea God's Scorn {4}{U}{U}

Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar.
  • Theros Beyond Death
Sea Hag

Sea Hag {4}{U}

Creature - Hag
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
3/5
Card has other part: Aquatic Ingress
  • Commander Legends: Battle for Baldur's Gate
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent
Sea Snidd

Sea Snidd {4}{U}

Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
It always has the home-turf advantage.
3/3
  • Planeshift
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Sea Troll

Sea Troll {2}{U}

Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate
2/1
Related card: Apocalypse Chime
  • Homelands
Sea-Dasher Octopus

Sea-Dasher Octopus {1}{U}{U}

Creature - Octopus
Mutate {1}{U}
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Seafloor Stalker

Seafloor Stalker {2}{U}

Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.
"Sunken ruins? My specialty."
2/3
  • Zendikar Rising
Seahunter

Seahunter {2}{U}{U}

Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Seal of Doom

Seal of Doom {2}{B}

Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely."
—Szadek