6152 cards found
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Dim Oubliette

Dim Oubliette {4}{B}

Enchantment - Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
Card has other part: Polluted Cistern
  • Duskmourn: House of Horror Commander
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Dimir Spybug

Dimir Spybug {U}{B}

Creature - Insect
Flying
Menace
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Just assume every conversation is on record.
1/1
Dinosaur Egg

Dinosaur Egg {1}{G}

Creature - Dinosaur Egg
Evolve
When Dinosaur Egg dies, you may discover X, where X is its toughness.
The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.
0/3
  • The Lost Caverns of Ixalan Commander 60 92
Dinosaur Headdress
Paleontologist's Pick-Axe

Dinosaur Headdress

Artifact - Equipment
When Dinosaur Headdress enters, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Card has other part: Paleontologist's Pick-Axe
  • The Lost Caverns of Ixalan Commander 16b 36b
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship {4}{R}{W}

Creature - Dinosaur
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
7/7
Dire Fleet Daredevil

Dire Fleet Daredevil {1}{R}

Creature - Human Pirate
First strike
When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2/1
Dire Fleet Ravager

Dire Fleet Ravager {3}{B}{B}

Creature - Orc Pirate Wizard
Menace, deathtouch
When Dire Fleet Ravager enters, each player loses a third of their life, rounded up.
His fists fume with the decay of death, each strike a plague on the hearts of his enemies.
4/4
Dire Mimic

Dire Mimic {2}

Artifact - Treasure
Flash
{T}, Sacrifice Dire Mimic: Add one mana of any color.
{3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Sometimes the closet is the monster.
  • Commander Legends: Battle for Baldur's Gate
Diregraf Captain

Diregraf Captain {1}{U}{B}

Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
Diregraf Colossus

Diregraf Colossus {2}{B}

Creature - Zombie Giant
Diregraf Colossus enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2/2
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6
Disallow

Disallow {1}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability.
"How easily your flames are quenched."
—Baral, Chief of Compliance
Disaster Radius

Disaster Radius {5}{R}{R}

Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Disciple of Bolas

Disciple of Bolas {3}{B}

Creature - Human Wizard
When Disciple of Bolas enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
Disciple of Caelus Nin

Disciple of Caelus Nin {4}{W}

Creature - Human Wizard
When Disciple of Caelus Nin enters, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.
3/4
Disciple of Griselbrand

Disciple of Griselbrand {1}{B}

Creature - Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.
1/1
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal
Discreet Retreat

Discreet Retreat {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources."
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
  • Outlaws of Thunder Junction Commander 20 56