1590 cards found
The Goose Mother

The Goose Mother {X}{G}{U}

Legendary Creature - Bird Hydra
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2/2
  • Wilds of Eldraine 204 362
  • Wilds of Eldraine Promos 204p 204s
The Joiner of Cats

The Joiner of Cats {2}{R}{W}

Legendary Creature - Human Warrior
Whenever this creature attacks, look at the top six cards of your library. You may put a Cat creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order. If you don't put a card onto the battlefield this way, create a token that's a tapped and attacking copy of Lurrus of the Dream-Den.
3/4
  • Unknown Event
The Jolly Balloon Man

The Jolly Balloon Man {1}{R}{W}

Legendary Creature - Human Clown
Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1/4
  • Duskmourn: House of Horror Promos 219p 219s
  • Duskmourn: House of Horror 219 359
The Judge of Height

The Judge of Height {3}{R}{W}

Legendary Creature - Giant Wizard
Trample
The Judge of Height gets +1/+0 for each creature on the battlefield that it's taller than. (A creature's height is equal to its toughness plus its mana value.)
0/6
  • Unknown Event
The Karst, Enchanted

The Karst, Enchanted {2}{U}{G}

Legendary Enchantment Creature - Elemental
{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
4/4
  • Unknown Event
The Keeper of Kaldra

The Keeper of Kaldra {1}{R}{W}

Legendary Creature - Human Warrior
When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay {3} to put one into your hand from outside the game, once each. Use tokens to represent those cards.)
Creatures you control named Kaldra have hexproof.
3/3
  • Unknown Event
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral {2}{W}{B}

Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.
The Locust God

The Locust God {4}{U}{R}

Legendary Creature - God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
  • Warhammer 40,000 Commander 129 129★
The Majestic Duo

The Majestic Duo {2}{G}{U}

Legendary Creature - Human Wizard
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
2/2
  • Unknown Event
The Marvelous Scientist

The Marvelous Scientist {1}{U}{R}

Legendary Creature - Human Wizard
As this creature enters the battlefield, choose cosplay or science.
• Cosplay — Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn.
• Science — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
2/2
  • Unknown Event
The Most Dangerous Gamer

The Most Dangerous Gamer {2}{B}{G}

Legendary Creature - Human Gamer Guest
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
2/2
The Mycotyrant

The Mycotyrant {1}{B}{G}

Legendary Creature - Elder Fungus
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn.
*/*
  • The Lost Caverns of Ixalan Promos 235p 235s
  • The Lost Caverns of Ixalan 235 305
The Ninth Doctor

The Ninth Doctor {1}{U}{R}

Legendary Creature - Time Lord Doctor
Haste
Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
"Fantastic!"
2/4
The Odd Acorn Gang

The Odd Acorn Gang {3}{B}{G}

Legendary Creature - Squirrel Warrior
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
5/5
  • Bloomburrow Commander 7 43
The Royal Scions

The Royal Scions {1}{U}{R}

Legendary Planeswalker - Will Rowan
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[–8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Loyalty:
5
The Sixth Doctor

The Sixth Doctor {4}{G}{U}

Legendary Creature - Time Lord Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.
"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"
3/3
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
CREATURE
4/4
  • Unknown Event
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
  • Duskmourn: House of Horror Promos 236p 236s
  • Duskmourn: House of Horror 236 301 363
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Third Doctor

The Third Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
"It's rather a pity, in a way. Now the universe is down to 699 wonders."
2/2
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The Three Seasons

The Three Seasons {G}{U}

Enchantment - Saga
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
  • Kaldheim
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5