1824 cards found
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Sakura-Tribe Scout

Sakura-Tribe Scout {G}

Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
1/1
Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Samut's Sprint

Samut's Sprint {R}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Sanctum Gargoyle

Sanctum Gargoyle {3}{W}

Artifact Creature - Gargoyle
Flying
When Sanctum Gargoyle enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
2/3
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
Flying
When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4
Sandstorm Charger

Sandstorm Charger {4}{W}

Creature - Beast
Megamorph {4}{W}
"May our foes choke upon its horns!"
—Urdnan, Dromoka warrior
3/4
Sapphire Charm

Sapphire Charm {U}

Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out.
Saproling Migration

Saproling Migration {1}{G}

Sorcery
Kicker {4}
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
Related card: Slimefoot, Thallid Transplant
Sarkhan the Mad

Sarkhan the Mad {3}{B}{R}

Legendary Planeswalker - Sarkhan
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.
[–2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
[–4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Loyalty:
7
Sarkhan's Rage

Sarkhan's Rage {4}{R}

Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Scarab Feast

Scarab Feast {B}

Instant
Exile up to three target cards from a single graveyard.
Cycling {B}
"The face of mediocrity is wrapped in anointed linen. Aspire to a better end."
—Epnokep, vizier of Bontu
Scatter the Seeds

Scatter the Seeds {3}{G}{G}

Instant
Convoke
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}: Add {W} or {B}.
Scourge of the Throne

Scourge of the Throne {4}{R}{R}

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Screamreach Brawler

Screamreach Brawler {2}{R}

Creature - Orc Berserker
Dash {1}{R}
"My dragonlord's lightning will dance upon your bones!"
2/3
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Scrounger of Souls

Scrounger of Souls {4}{B}

Creature - Horror
Lifelink
Yell for help, and that may answer.
3/4
Scryb Ranger

Scryb Ranger {1}{G}

Creature - Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1