33330 cards found
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
  • Adventures in the Forgotten Realms
Infesting Radroach

Infesting Radroach {2}{B}

Creature - Insect Mutant
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
2/2
  • Fallout 46 574
Reborn Hope

Reborn Hope {G}{W}

Sorcery
Return target multicolored card from your graveyard to your hand.
"In darkness is kindled the fiercest hope."
—Hadran, sunseeder of Naya
  • Alara Reborn
Bituminous Blast

Bituminous Blast {3}{B}{R}

Instant
Cascade
Bituminous Blast deals 4 damage to target creature.
Joven's Tools

Joven's Tools {6}

Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
"If that thief Joven ever shows his head around here again, make sure he leaves without it."
—Eron the Relentless
Related card: Apocalypse Chime
Fervent Cathar

Fervent Cathar {2}{R}

Creature - Human Knight
Haste
When this creature enters, target creature can't block this turn.
"I'll put my sword down only to die. And I don't plan on doing that today."
2/1
Fortune's Favor

Fortune's Favor {3}{U}

Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Uncertainty has its own allure.
Unhallowed Cathar
Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
This creature can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
  • Dark Ascension
Jace's Erasure

Jace's Erasure {1}{U}

Enchantment
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
Diabolic Machine

Diabolic Machine {7}

Artifact Creature - Construct
{3}: Regenerate this creature.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."
—Sevti Mukul, The Fall of Alsoor
4/4
Opal Avenger

Opal Avenger {2}{W}

Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
As the sun grew cold in the realm, the statue grew warm.
  • Urza's Legacy
Metamorphic Wurm

Metamorphic Wurm {3}{G}{G}

Creature - Elephant Wurm
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.
3/3
  • Odyssey
Birthright Boon

Birthright Boon {1}{W}

Sorcery - Adventure
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Card has other part: Kellan, the Fae-Blooded
Armor Sliver

Armor Sliver {2}{W}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
Master Apothecary

Master Apothecary {W}{W}{W}

Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
It takes a remarkable cleric to turn a group of healers into a hospital.
2/2
  • Odyssey
Canopy Tactician

Canopy Tactician {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
3/3
Related card: Canopy Tactician (Alchemy)
  • Kaldheim
Jhessian Thief

Jhessian Thief {2}{U}

Creature - Human Rogue
Prowess
Whenever this creature deals combat damage to a player, draw a card.
"Where's the fun in an escape if it's not at least a little daring?"
1/3
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2
Skyswirl Harrier

Skyswirl Harrier {4}{W}

Creature - Bird
Flying
The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.
3/4
  • Kaladesh
Ignition Team

Ignition Team {5}{R}{R}

Creature - Goblin Warrior
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
{2}{R}, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
0/0
  • Conspiracy
The Speed Demon

The Speed Demon {3}{B}{B}

Legendary Creature - Demon
Flying, trample
Start your engines!
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Caution is for those who falter.
5/5
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction
Multani

Multani

Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Hand size bonus: -3
Life bonus: -2
  • Vanguard Series
Giant Mana Cake

Giant Mana Cake

Stickers
{TK}{TK} — When this permanent leaves the battlefield, create two Food tokens.
{TK}{TK}{TK}{TK} — When this permanent dies, destroy target nonland permanent.
{TK}{TK} — 3/3
{TK}{TK}{TK} — 6/2
  • Unfinity Sticker Sheets
Temur War Shaman

Temur War Shaman {4}{G}{G}

Creature - Human Shaman
When this creature enters, manifest the top card of your library.
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4/5