10558 cards found
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If Cetavolver was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Chain Stasis

Chain Stasis {U}

Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again."
—Kakra, Sea Troll
Related card: Apocalypse Chime
  • Homelands
Chained to the Rocks

Chained to the Rocks {W}

Enchantment - Aura
Enchant Mountain you control
When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
  • Theros
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Chainer, Dementia Master

Chainer, Dementia Master {3}{B}{B}

Legendary Creature - Human Minion
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
Chainer, Nightmare Adept

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
Chains of Mephistopheles

Chains of Mephistopheles {1}{B}

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
0/0
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
Champion Lancer

Champion Lancer {4}{W}{W}

Creature - Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
3/3
Champion of Dusk

Champion of Dusk {3}{B}{B}

Creature - Vampire Knight
When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
4/4
Champion of Lambholt

Champion of Lambholt {1}{G}{G}

Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
1/1
Champion of Rhonas

Champion of Rhonas {3}{G}

Creature - Jackal Warrior
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield.
The only way to finish the Trial of Strength is with a basilisk scale in hand.
3/3
Champion of Wits

Champion of Wits {2}{U}

Creature - Snake Wizard
When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U}
2/1
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
1/1
Related card: Ominous Traveler
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Champions of Minas Tirith

Champions of Minas Tirith {5}{W}

Creature - Human Soldier
When Champions of Minas Tirith enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
"The Realm of Sauron is ended forever!"
4/6
  • Tales of Middle-earth Commander 10 94 412
Chance

Chance {3}{R}

Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
Card has other part: Leave
Chance Encounter

Chance Encounter {2}{R}{R}

Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
"What are the odds, indeed?"
—Yusri, to Desera
Chancellor of the Annex

Chancellor of the Annex {4}{W}{W}{W}

Creature - Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
5/6
Chancellor of the Dross

Chancellor of the Dross {4}{B}{B}{B}

Creature - Phyrexian Vampire
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
6/6
  • New Phyrexia