1824 cards found
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Related card: Apocalypse Chime
Rosemane Centaur

Rosemane Centaur {3}{G}{W}

Creature - Centaur Soldier
Convoke
Vigilance
"I long for peaceful times, when I may tend to my garden instead of our borders."
4/4
Rosethorn Halberd

Rosethorn Halberd {G}

Artifact - Equipment
When Rosethorn Halberd enters, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip {5}
Rosheen Meanderer

Rosheen Meanderer {3}{R/G}

Legendary Creature - Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
4/4
Rotfeaster Maggot

Rotfeaster Maggot {4}{B}

Creature - Insect
When Rotfeaster Maggot enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Is it at the top of the food chain or the bottom?
3/5
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Ruin Rat

Ruin Rat {1}{B}

Creature - Rat
Deathtouch
When Ruin Rat dies, exile target card from an opponent's graveyard.
From every shadow came the dull scratch of teeth on bones.
1/1
Ruinous Gremlin

Ruinous Gremlin {R}

Creature - Gremlin
{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.
1/1
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
1/1
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2/2
Card has other part: Rune-Tail's Essence
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Sadistic Hypnotist

Sadistic Hypnotist {3}{B}{B}

Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
Sage of Lat-Nam

Sage of Lat-Nam {1}{U}

Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.
1/2
Related card: Golgothian Sylex
Sagu Archer

Sagu Archer {4}{G}

Creature - Snake Archer
Reach
Morph {4}{G}
His arrows whistle like a serpent's hiss.
2/5
Sailor of Means

Sailor of Means {2}{U}

Creature - Human Pirate
When Sailor of Means enters, create a Treasure token.
The rising tide of Orazca's plunder lifted all ships.
1/4
Sakashima the Impostor

Sakashima the Impostor {2}{U}{U}

Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3/1