25830 cards found
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
  • Zendikar Rising
Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
  • Magic Online Avatars
Master the Way

Master the Way {3}{U}{R}

Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
  • Khans of Tarkir
Master's Guidance

Master's Guidance {2}{G}

Enchantment
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
"You are clearly outnumbered," barked the soldier. "You are clearly outmatched," Iroh replied.
  • Avatar: The Last Airbender Eternal 141 206
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When this artifact enters, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Master's Rebuke

Master's Rebuke {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"You have always been a promising student, but your arrogance far outstrips your prowess."
Mastercraft Raptor
Saheeli's Lattice

Mastercraft Raptor

Artifact Creature - Dinosaur
(Color indicator: Mastercraft Raptor is red)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
*/4
Card has other part: Saheeli's Lattice
  • The Lost Caverns of Ixalan
Masterful Flourish

Masterful Flourish {B}

Instant
Target creature you control gets +1/+0 and gains indestructible until end of turn.
"Hold your applause. I am not yet finished."
  • Secrets of Strixhaven
Masterful Ninja

Masterful Ninja {2}{B}

Creature - Troll Ninja
Haste
Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
{1}{B}: This creature gets +1/+1 until end of turn.
1/1
Masterful Replication

Masterful Replication {5}{U}

Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Mastermind Plum

Mastermind Plum {2}{B}

Legendary Creature - Human Wizard
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
2/2
  • Ravnica: Clue Edition
Mastermind's Acquisition

Mastermind's Acquisition {2}{B}{B}

Sorcery
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Another piece of a nefarious puzzle.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 77p 77s
Masterpiece Vault

Masterpiece Vault {3}

Artifact
When this artifact is put into a graveyard from the battlefield, draft a card from Masterpiece Vault's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to up to one target creature you control.
{5}: Sacrifice this artifact.
Related cards: Champion's Helm Lightning Greaves Sword of Body and Mind Sword of Feast and Famine Sword of Fire and Ice Sword of Light and Shadow Sword of War and Peace
  • Alchemy: Aetherdrift
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
"The shield is a symbol. Find what you believe in, what you stand for, and you'll have your shield too."
—Steve Rogers, Captain America
Mastery of the Unseen

Mastery of the Unseen {1}{W}

Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library.
Masticore

Masticore {4}

Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
{2}: This creature deals 1 damage to target creature.
{2}: Regenerate this creature.
4/4
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Match the Odds

Match the Odds {2}{G}

Sorcery - Lesson
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
"Here's your chance, Earthbenders! Take it! Your fate is in your own hands!"
—Katara
  • Avatar: The Last Airbender Eternal
Math is for Blockers

Math is for Blockers {4}{R}{R}

Sorcery
Damage can't be prevented this turn.
Creatures you control have double strike, trample, and must attack if able until end of turn.
  • Unknown Event
Math is for Blockers (Plane)

Math is for Blockers (Plane)

Plane - Secret Lair
Whenever a nontoken creature attacks, exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step.
Whenever chaos ensues, goad target creature.
  • Secret Lair Showcase Planes