11127 cards found
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Captain Lannery Storm

Captain Lannery Storm {2}{R}

Legendary Creature - Human Pirate
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token.
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2/2
Captain Rex Nebula

Captain Rex Nebula {1}{R}{W}

Legendary Creature - Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
2/2
Captain Sisay

Captain Sisay {2}{G}{W}

Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Sisay continued the quest for the Legacy even when Gerrard chose to abandon it. She is devoted to the cause of good at whatever the price.
2/2
Captain of the Mists

Captain of the Mists {2}{U}

Creature - Human Wizard
Whenever another Human you control enters, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
2/3
Captain of the Watch

Captain of the Watch {4}{W}{W}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
3/3
Captain's Claws

Captain's Claws {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
Forged for victory in a time of despair.
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
Related card: Protean War Engine
Captivating Crossroads

Captivating Crossroads

Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
{T}: Add one mana of the chosen color.
  • Alchemy: Wilds of Eldraine
Captivating Vampire

Captivating Vampire {1}{B}{B}

Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Captured by the Consulate

Captured by the Consulate {3}{W}

Enchantment - Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
"At last, the infamous Pia Nalaar."
—Tezzeret
Cardboard Carapace

Cardboard Carapace {5}{G}

Enchantment - Aura
Enchant creature
For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
. . . that exciting . . . about . . .
  • Unglued
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
"So, as nearly as I can tell, when Slimer touched the machine, his ectoplasm shorted out a circuit, fused it, and our minds were exchanged."
—Dr. Egon Spengler
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
  • Bloomburrow Promos 6p 6s
  • Bloomburrow
Caribou Range

Caribou Range {2}{W}{W}

Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When Carnage Interpreter enters, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Carnassid

Carnassid {4}{G}{G}

Creature - Beast
Trample
{1}{G}: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
5/4
Carnifex Demon

Carnifex Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
Carnifex Demon enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
Every contagion has a host.
6/6
Carnival Barker

Carnival Barker {2}{R}

Creature - Dog Employee
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
3/3
  • Unfinity 102 388
Carnival Hellsteed

Carnival Hellsteed {4}{B}{R}

Creature - Nightmare Horse
First strike, haste
Unleash
Its favorite treats are candied hands and sweet hearts.
5/4
Carnival of Souls

Carnival of Souls {1}{B}

Enchantment
Whenever a creature enters, you lose 1 life and add {B}.
"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."
  • Urza's Destiny
Carnophage

Carnophage {B}

Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
"And in their blind and unattaining state their miserable lives have sunk so low that they must envy every other fate."
—Dante, Inferno, trans. Ciardi
2/2
Carpet of Flowers

Carpet of Flowers {G}

Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
"Love is a form of hope and, like hope, love abides in the face of everything."
—The Thirteenth Doctor