1576 cards found
Spectacle Mage

Spectacle Mage {1}{U}{R}

Creature - Bird Shaman
Flying
Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
"It would be a crime to withhold my light from the world."
2/2
  • Strixhaven: School of Mages
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Spinnerette, Arachnobat

Spinnerette, Arachnobat {3}{B}{G}

Legendary Creature - Spider Performer
Reach
When Spinnerette, Arachnobat enters, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
High-wire injuries are down 95%. Spider-related injuries are up 3000%.
2/4
Spirit Summoning

Spirit Summoning {1}{R/W}{R/W}

Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?"
—Augusta, Lorehold dean
  • Strixhaven: School of Mages
Spirit-Sister's Call

Spirit-Sister's Call {3}{W}{B}

Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Spiritmonger

Spiritmonger {3}{B}{G}

Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
6/6
Spiteful Squad

Spiteful Squad {2}{W}{B}

Creature - Human Warlock
Deathtouch
Spiteful Squad enters with two +1/+1 counters on it.
When Spiteful Squad dies, put its counters on target creature you control.
"Don't you know first-years pay a toll to walk through here?"
0/0
  • Strixhaven: School of Mages
Spitemare

Spitemare {2}{R/W}{R/W}

Creature - Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
—Ashling
3/3
Spitting Image

Spitting Image {4}{G/U}{G/U}

Sorcery
Create a token that's a copy of target creature.
Retrace
Spitting is the customary greeting between a creature and its magical impostor.
Sprite Dragon

Sprite Dragon {U}{R}

Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Size of a pixie, rage of a hellkite.
1/1
Squandered Resources

Squandered Resources {B}{G}

Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
Square Up

Square Up {1}{G/U}

Instant
Target creature has base power and toughness 4/4 until end of turn.
Sometimes the most radical thing you can do is think inside the box.
  • Strixhaven: School of Mages
Squee's Embrace

Squee's Embrace {R}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Squee's Revenge

Squee's Revenge {1}{U}{R}

Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Squirming Emergence

Squirming Emergence {1}{B}{G}

Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.
  • The Lost Caverns of Ixalan Promos 241p 241s
  • The Lost Caverns of Ixalan 241 386
Stalker Hag

Stalker Hag {B/G}{B/G}{B/G}

Creature - Hag
Swampwalk, forestwalk
Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.
3/2
  • Eventide
Starseer Mentor

Starseer Mentor {3}{W}{B}

Creature - Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5
  • Bloomburrow
Statue

Statue {2}{B}{G}

Instant
Destroy target artifact, creature, or enchantment.
Card has other part: Status
Status

Status {B/G}

Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Card has other part: Statue
Steam Augury

Steam Augury {2}{U}{R}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
Stella Lee, Wild Card

Stella Lee, Wild Card {1}{U}{R}

Legendary Creature - Human Rogue
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
2/4
  • Outlaws of Thunder Junction Commander
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
  • Eventide
Stitch in Time

Stitch in Time {1}{U}{R}

Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Stonebound Mentor

Stonebound Mentor {1}{R}{W}

Creature - Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.
Quintorius beamed, his mind eager to absorb every historical fact the spirit wanted to divulge.
3/3
  • Strixhaven: School of Mages