1824 cards found
Rakdos Drake

Rakdos Drake {2}{B}

Creature - Drake
Flying
Unleash
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
1/2
Rakshasa's Secret

Rakshasa's Secret {2}{B}

Sorcery
Target opponent discards two cards. You mill two cards.
The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.
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  • Khans of Tarkir 84 84y
Rally the Peasants

Rally the Peasants {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R}
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Raptor Companion

Raptor Companion {1}{W}

Creature - Dinosaur
The abundance of foes in Orazca means the raptors no longer need any orders.
3/1
Ravenous Chupacabra

Ravenous Chupacabra {2}{B}{B}

Creature - Beast Horror
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
2/2
Ravenous Leucrocota

Ravenous Leucrocota {3}{G}

Creature - Beast
Vigilance
{6}{G}: Monstrosity 3.
Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.
2/4
Ravenous Trap

Ravenous Trap {2}{B}{B}

Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile target player's graveyard.
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Reality Scramble

Reality Scramble {2}{R}{R}

Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
6/6
Reaper of Night

Reaper of Night {5}{B}{B}

Creature - Specter
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
4/5
Card has other part: Harvest Fear
Reassembling Skeleton

Reassembling Skeleton {1}{B}

Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
1/1
Related cards: Bind to Secrecy Boneyard Aberration
Reckless Fireweaver

Reckless Fireweaver {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
1/3
Reckless Imp

Reckless Imp {2}{B}

Creature - Imp
Flying
Reckless Imp can't block.
Dash {1}{B}
2/2
Reckless Spite

Reckless Spite {1}{B}{B}

Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
Reckless Wurm

Reckless Wurm {3}{R}{R}

Creature - Wurm
Trample
Madness {2}{R}
Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.
4/4
Related card: Arrogant Wurm
Reclaim

Reclaim {G}

Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Reclaiming Vines

Reclaiming Vines {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."
—Nissa Revane
Reclusive Artificer

Reclusive Artificer {2}{U}{R}

Creature - Human Artificer
Haste
When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.
It's wise not to disturb an artist at work.
2/3
Recoup

Recoup {1}{R}

Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {3}{R}
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
"Wisdom from the past is best gathered directly from the source."