33363 cards found
Childhood Horror

Childhood Horror {3}{B}

Creature - Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
2/2
  • Odyssey
Voyager Glidecar

Voyager Glidecar {W}

Artifact - Vehicle
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
"Exclamatory: Hang on to something."
2/3
Capashen Templar

Capashen Templar {2}{W}

Creature - Human Knight
{W}: This creature gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.
2/2
  • Urza's Destiny
Jace, Wielder of Mysteries

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.
[+1]: Target player mills two cards. Draw a card.
[–8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty:
4
Weldfast Engineer

Weldfast Engineer {1}{B}{R}

Creature - Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
"Let's err on the side of glorious mayhem."
3/3
Sepulchral Primordial

Sepulchral Primordial {5}{B}{B}

Creature - Avatar
Intimidate
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5/4
Colossal Dreadmask

Colossal Dreadmask {4}{G}{G}

Artifact - Equipment
Living weapon
Equipped creature gets +6/+6 and has trample.
Equip {3}{G}{G}
No legs to quake, no lungs to bellow, but if you see its teeth, it's still too late.
  • Modern Horizons 3
Tome of Gadwick

Tome of Gadwick {U}

Artifact - Equipment
Equipped creature gets +1/+0 and has ward {1}.
Whenever equipped creature attacks, conjure a random card from Tome of Gadwick's spellbook into your hand.
Equip {1}
Related cards: Brainstorm Consider Obsessive Search Opt Peek Piece It Together Ponder Preordain Quicken Serum Visions Sleight of Hand Thought Scour
  • Alchemy: Wilds of Eldraine
Frontier Guide

Frontier Guide {1}{G}

Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
1/1
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life."
—Hadi Kasten, Calla Dale naturalist
5/4
Charging Griffin

Charging Griffin {3}{W}

Creature - Griffin
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
2/2
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying
Haste
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
2/2
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
  • Ravnica Allegiance
Murgish Cemetery

Murgish Cemetery {4}{B}{B}

Enchantment
{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.
  • Sega Dreamcast Cards
Bonecaller Cleric

Bonecaller Cleric {1}{B}

Creature - Human Cleric
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"My blood was never my own. I carried it gladly for the Hungering One, and at last she arises to reclaim it."
2/1
Fly

Fly {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Helm of the Host

Helm of the Host {4}

Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Forged out of flowstone for the queen of Vesuva.
Angelic Arbiter

Angelic Arbiter {5}{W}{W}

Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Open the Graves

Open the Graves {3}{B}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1
  • Mystery Booster 2
Virtue of Loyalty

Virtue of Loyalty {3}{W}{W}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Card has other part: Ardenvale Fealty
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Metrognome

Metrognome {4}

Artifact
When a spell or ability an opponent controls causes you to discard this card, create four 1/1 colorless Gnome artifact creature tokens.
{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
  • Urza's Saga