2015 cards found
Phyrexian Walker

Phyrexian Walker {0}

Artifact Creature - Phyrexian Construct
"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker—and now I fear the truth."
—Kasib Ibn Naji, Letters
0/3
Phyrexian War Beast

Phyrexian War Beast {3}

Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
"Deal with the spawn of Phyrexia cautiously; only with time may we control them."
—Arcum Dagsson, Soldevi Machinist
3/4
Pierce Strider

Pierce Strider {4}

Artifact Creature - Phyrexian Construct
When Pierce Strider enters, target opponent loses 3 life.
"Pain isn't a negative stimulus. Pain is a sign of your imperfection."
—Sheoldred, Whispering One
3/3
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Each time it is sent to find a safe haven, it takes longer to return.
1/1
Pili-Pala

Pili-Pala {2}

Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
1/1
Pillar of Origins

Pillar of Origins {2}

Artifact
As Pillar of Origins enters, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Pillar of War

Pillar of War {3}

Artifact Creature - Golem
Defender
As long as Pillar of War is enchanted, it can attack as though it didn't have defender.
Just because a temple has no guards doesn't mean it's undefended.
3/3
  • Born of the Gods
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2}
Piston Sledge

Piston Sledge {3}

Artifact - Equipment
When Piston Sledge enters, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Only the goblins could make a simple machine so complex.
  • Mirrodin Besieged
Pit Trap

Pit Trap {2}

Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Never forget your feet
—Elvish expression meaning "watch your step"
Pithing Needle

Pithing Needle {1}

Artifact
As Pithing Needle enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Occasionally a skaab remembers too much of its former life. Luckily, there's an easy cure.
Pithing Spyglass

Pithing Spyglass {2}

Artifact
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Plague Boiler

Plague Boiler {3}

Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Plague Myr

Plague Myr {2}

Artifact Creature - Phyrexian Myr
Infect
{T}: Add {C}.
They watch for a new master, one more sinister than the last.
1/1
Planar Atlas

Planar Atlas {2}

Artifact
Planar Atlas enters tapped.
When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
{T}: Add {C}.
Playtest Wish

Playtest Wish {2}

Sorcery
You may play a playtest card you own from outside the game this turn, and mana of any type can be spent to cast it. (In an game of Unknown event commander sealed, these are all the playtest cards you opened but aren't using in your deck.)
  • Unknown Event
Pointy Finger of Doom

Pointy Finger of Doom {4}

Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Nails and destruction on point.
Portcullis

Portcullis {4}

Artifact
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
  • Stronghold
Potatoes

Potatoes {0}

Artifact - Food
{2}, {T}, Sacrifice Potatoes: Choose one —
• Boil — Potatoes deals 1 damage to any target.
• Mash — Create two Food tokens.
• Stew — Gain 3 life. Draw a card.
  • Unknown Event
Powder Keg

Powder Keg {2}

Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
Power Armor

Power Armor {4}

Artifact
Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
Power Conduit

Power Conduit {2}

Artifact
{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
Power Level Analyzer

Power Level Analyzer {3}

Artifact Creature - Construct
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
0/0
  • Unknown Event
Power Matrix

Power Matrix {4}

Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.