{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
{T}: Add {C}. Disguise {3} When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Some Vicious Swarm aspirants hang motionless in the canopy for weeks, allowing poisonous flowers to root in their flesh and weave tendrils through their hair.
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature.
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand. Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Bargain If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.