12174 cards found
Brain in a Jar

Brain in a Jar {2}

Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"Infinite ideas flow through the Multiverse, waiting for an open mind."
—The Biblioplex: An Introduction
Related card: Tome of Gadwick
Brainsurge

Brainsurge {2}{U}

Instant
Draw four cards, then put two cards from your hand on top of your library in any order.
In the Cosmos, secrets swirl and spark like windborne embers, and only Alrund can capture them.
  • Modern Horizons 3 53 399
Bramble Armor

Bramble Armor {1}{G}

Artifact - Equipment
When Bramble Armor enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4}
Bramble Familiar

Bramble Familiar {1}{G}

Creature - Elemental Raccoon
{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.
2/2
Card has other part: Fetch Quest
Bramble Wurm

Bramble Wurm {6}{G}

Creature - Wurm
Reach, trample
When Bramble Wurm enters, you gain 5 life.
{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.
7/6
Bramblearmor Brawler

Bramblearmor Brawler {2}{G}{G}

Creature - Raccoon Warrior
This spell can't be countered.
Trample
Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5/5
  • Alchemy: Bloomburrow
Bramblefort Fink

Bramblefort Fink {1}{G}

Creature - Ouphe
{8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
No matter the cruelty of Oko's jokes, he's always guaranteed the sycophant's laughter.
2/2
  • Throne of Eldraine
Brambleguard Captain

Brambleguard Captain {3}{R}

Creature - Mouse Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
"We sought adventure and found calamity. Forward, so we may meet both with courage!"
2/3
  • Bloomburrow
Brambleguard Veteran

Brambleguard Veteran {1}{G}{G}

Creature - Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn.
"Why should the birdfolk get the best view?"
3/4
  • Bloomburrow
Branch of Boseiju
Boseiju Reaches Skyward

Branch of Boseiju

Enchantment Creature - Plant
(Color indicator: Branch of Boseiju is green)
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
0/0
Card has other part: Boseiju Reaches Skyward
  • Kamigawa: Neon Dynasty
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land
{T}: Add {C}.
Disguise {3}
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
  • Murders at Karlov Manor
Branchblight Stalker

Branchblight Stalker {1}{G}

Creature - Phyrexian Elf Scout
Toxic 2
Some Vicious Swarm aspirants hang motionless in the canopy for weeks, allowing poisonous flowers to root in their flesh and weave tendrils through their hair.
3/1
  • Phyrexia: All Will Be One
Branching Evolution

Branching Evolution {2}{G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
As Aclazotz's undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life.
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
Card has other part: Boulderloft Pathway
Brandywine Farmer

Brandywine Farmer {2}{G}

Creature - Halfling Peasant
When Brandywine Farmer enters or leaves the battlefield, create a Food token.
"Your land must be a realm of peace and content, and there must gardeners be in high honor."
—Faramir
1/1
  • The Lord of the Rings: Tales of Middle-earth 155 606
Brash Taunter

Brash Taunter {4}{R}

Creature - Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
"You hit like a kobold!"
1/1
Related card: Goblin Influx Array
Brass Knuckles

Brass Knuckles {4}

Artifact - Equipment
When you cast this spell, copy it.
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1}
Brass's Bounty

Brass's Bounty {6}{R}

Sorcery
For each land you control, create a Treasure token.
"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass
Brass's Tunnel-Grinder
Tecutlan, the Searing Rift

Brass's Tunnel-Grinder {2}{R}

Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.
Card has other part: Tecutlan, the Searing Rift
Brave Meadowguard

Brave Meadowguard {1}{R}

Creature - Mouse Soldier
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.
Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1
Related card: Might of the Meek
  • Alchemy: Bloomburrow
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Brave the Wilds

Brave the Wilds {G}

Sorcery
Bargain
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Wilds of Eldraine
Brave-Kin Duo

Brave-Kin Duo {W}

Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
1/1
  • Bloomburrow