1935 cards found
Reality Shaping

Reality Shaping

Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Look around you. All you behold is mine to rule. It's the natural way."
  • Archenemy Schemes
Reaper King Avatar

Reaper King Avatar

Vanguard
Each creature you control gets +1/+1 for each of its colors.
Hand size bonus: -2
Life bonus: -5
  • Magic Online Avatars
Record Store

Record Store

Artifact - Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
  • Unstable
Refibrillator

Refibrillator

Artifact - Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
  • Unstable
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Reflection of Kiki-Jiki
Fable of the Mirror-Breaker

Reflection of Kiki-Jiki

Enchantment Creature - Goblin Shaman
(Color indicator: Reflection of Kiki-Jiki is red)
{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.
2/2
Card has other part: Fable of the Mirror-Breaker
Refraction Elemental
Invasion of Karsus

Refraction Elemental

Creature - Elemental
(Color indicator: Refraction Elemental is red)
Ward—Pay 2 life.
Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.
4/4
Card has other part: Invasion of Karsus
Refreshing Elixir

Refreshing Elixir

Artifact
At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life.
  • Battle the Horde
Rejuvenating Springs

Rejuvenating Springs

Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
The most holy treasures are kept far from unclean soil.
Remnant of the Rising Star
Jugan Defends the Temple

Remnant of the Rising Star

Enchantment Creature - Dragon Spirit
(Color indicator: Remnant of the Rising Star is green)
Flying
Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.
2/2
Card has other part: Jugan Defends the Temple
Remote Farm

Remote Farm

Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
  • Mercadian Masques
Remote Isle

Remote Isle

Land
Remote Isle enters the battlefield tapped.
{T}: Add {U}.
Cycling {2}
Restless Anchorage

Restless Anchorage

Land
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
  • The Lost Caverns of Ixalan Promos 280p 280s
  • The Lost Caverns of Ixalan 280 347
Restless Bivouac

Restless Bivouac

Land
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 257 303
  • Wilds of Eldraine Promos 257p 257s
Restless Cottage

Restless Cottage

Land
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
  • Wilds of Eldraine 258 304
  • Wilds of Eldraine Promos 258p 258s
Restless Fortress

Restless Fortress

Land
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Restless Prairie

Restless Prairie

Land
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restore Balance

Restore Balance

Sorcery
(Color indicator: Restore Balance is white)
Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.