7425 cards found
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature - Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Akroma, Angel of Wrath Avatar

Akroma, Angel of Wrath Avatar

Vanguard
Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
Hand size bonus: +1
Life bonus: +7
  • Magic Online Avatars
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Aku Djinn

Aku Djinn {3}{B}{B}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
  • Visions
Akuta, Born of Ash

Akuta, Born of Ash {2}{B}{B}

Legendary Creature - Spirit
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
3/2
  • Saviors of Kamigawa
Al-abara's Carpet

Al-abara's Carpet {5}

Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Alabaster Leech

Alabaster Leech {W}

Creature - Leech
White spells you cast cost {W} more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes
1/3
  • Invasion
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Albino Troll

Albino Troll {1}{G}

Creature - Troll
Echo {1}{G}
{1}{G}: Regenerate Albino Troll.
3/3
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
  • Avacyn Restored
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3
  • Throne of Eldraine
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Alexi, Zephyr Mage

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
  • Prophecy
Alhammarret's Archive

Alhammarret's Archive {5}

Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
  • Magic Origins
Alhammarret, High Arbiter

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature - Sphinx
Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name.
5/5