2968 cards found
Ardoz, Cobbler of War

Ardoz, Cobbler of War {1}{R}

Legendary Creature - Goblin Shaman
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1
  • Jumpstart 2022
Argivian Cavalier

Argivian Cavalier {2}{W}

Creature - Orc Knight
Enlist
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • Dominaria United
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea
Argothian Opportunist

Argothian Opportunist {2}{G}

Creature - Human Scout
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token.
"Nature adapts. So should we."
3/2
  • The Brothers' War
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature - Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Arteeoh, Dread Scavenger

Arteeoh, Dread Scavenger {1}{B}{G}{U}

Legendary Artifact Creature - Robot
Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.
3/3
  • 2021 Heroes of the Realm
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Artifact Mutation

Artifact Mutation {R}{G}

Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
"There's nothing technology can build that nature can't eventually reclaim."
—Vivien Reid
Artificer Class

Artificer Class {1}{U}

Enchantment - Class
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
  • Commander Legends: Battle for Baldur's Gate
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
Ashiok, Nightmare Muse

Ashiok, Nightmare Muse {3}{U}{B}

Legendary Planeswalker - Ashiok
[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."
[–3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
[–7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Loyalty:
5
Ashiok, Wicked Manipulator

Ashiok, Wicked Manipulator {3}{B}{B}

Legendary Planeswalker - Ashiok
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.
[–2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
[–7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Loyalty:
5
  • Wilds of Eldraine 78 297
  • Wilds of Eldraine Promos 78p 78s
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist {B}

Legendary Creature - Human Artificer
Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1/1
Asinine Antics

Asinine Antics {2}{U}{U}

Sorcery
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature.
  • Wilds of Eldraine 42 330
  • Wilds of Eldraine Promos 42p 42s
Aspiring Aeronaut

Aspiring Aeronaut {3}{U}

Creature - Human Artificer
Flying
When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1/2
  • Magic Origins
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Assemble from Parts

Assemble from Parts {B}

Instant
Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
  • Alchemy: Innistrad
Assemble the Entmoot

Assemble the Entmoot {3}{G}

Enchantment
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
"Boom, boom, rumboom, boorar, boom boom, dahrar boom boom, dahrar boom..."
  • Tales of Middle-earth Commander 36 119 438
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Assemble the Rank and Vile

Assemble the Rank and Vile

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
  • Conspiracy: Take the Crown