2611 cards found
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Arrester's Admonition

Arrester's Admonition {2}{U}

Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
  • Ravnica Allegiance
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Arrow Storm

Arrow Storm {3}{R}{R}

Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Artful Takedown

Artful Takedown {2}{U}{B}

Instant
Choose one or both —
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.
  • Guilds of Ravnica
Artillery Blast

Artillery Blast {1}{W}

Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.
  • Dominaria United
Artisan of Forms

Artisan of Forms {1}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
1/1
  • Theros
Artistic Refusal

Artistic Refusal {4}{U}{U}

Instant
Convoke
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Errant wouldn't allow anything to stop her from decorating the streets of New Capenna.
  • March of the Machine
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Ash, Party Crasher

Ash, Party Crasher {R}{W}

Legendary Creature - Human Peasant
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
2/2
  • Wilds of Eldraine
Ashiok's Adept

Ashiok's Adept {2}{B}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
"Every nightmare is a caged bird that yearns to be set free."
—Ashiok, Nightmare Weaver
1/3
  • Born of the Gods
Ashling, Flame Dancer

Ashling, Flame Dancer {2}{R}{R}

Legendary Creature - Elemental Shaman
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling, Flame Dancer deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.
4/4
Asmodeus the Archfiend

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature - Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
6/6
Aspiring Champion

Aspiring Champion {3}{R}

Creature - Astartes Warrior
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
3/3
  • Warhammer 40,000 Commander 71 71★
Assault Intercessor

Assault Intercessor {1}{W}{B}

Creature - Astartes Warrior
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
A foe without honour is a foe already beaten.
3/2
  • Warhammer 40,000 Commander 104 104★
Astarion, the Decadent

Astarion, the Decadent {4}{W}{B}

Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
4/4
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
  • Commander Legends: Battle for Baldur's Gate 613 664
Astrid Peth

Astrid Peth {1}{W}

Legendary Creature - Human
Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores.
2/2
Atalan Jackal

Atalan Jackal {1}{R}{G}

Creature - Human Tyranid Scout
Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2
  • Warhammer 40,000 Commander 105 105★
Atalya, Samite Master

Atalya, Samite Master {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
2/3
  • Invasion
Atarka Beastbreaker

Atarka Beastbreaker {1}{G}

Creature - Human Warrior
Formidable{4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.
2/2
  • Dragons of Tarkir
Atarka Pummeler

Atarka Pummeler {4}{R}

Creature - Ogre Warrior
Formidable{3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater.
4/5
  • Dragons of Tarkir
Atarka's Command

Atarka's Command {R}{G}

Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Atraxi Warden

Atraxi Warden {4}{W}{W}

Creature - Alien Eye
Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5—{1}{W}
6/6
  • Doctor Who 12 617
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4