310 cards found
Firemind's Research

Firemind's Research {U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.
{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn
Forging the Anchor

Forging the Anchor {2}{U}

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.
  • The Brothers' War
Forging the Tyrite Sword

Forging the Tyrite Sword {1}{R}{W}

Enchantment - Saga
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Related card: Halvar, God of Battle
Getaway Glamer

Getaway Glamer {W}

Instant
Spree
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
  • Outlaws of Thunder Junction
Giada, Font of Hope

Giada, Font of Hope {1}{W}

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
2/2
Gideon's Intervention

Gideon's Intervention {2}{W}{W}

Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Gideon's Sacrifice

Gideon's Sacrifice {W}

Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.
To Liliana's surprise, the cost of betraying Bolas did not fall on her.
Glass Casket

Glass Casket {1}{W}

Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.
Related card: Slayer's Bounty
  • Wilds of Eldraine
  • Throne of Eldraine 15 393
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
  • War of the Spark
Gruesome Realization

Gruesome Realization {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Mishra was gone—all that remained was a machine wearing his face.
  • The Brothers' War
Guild Summit

Guild Summit {2}{U}

Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.
  • Guilds of Ravnica
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
  • Throne of Eldraine Promos 16p 16s
  • Throne of Eldraine 16 337
Heartless Act

Heartless Act {1}{B}

Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
Heartwarming Redemption

Heartwarming Redemption {2}{R}{W}

Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
  • War of the Spark
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
  • Theros Beyond Death
Heroic Charge

Heroic Charge {2}{W}{W}

Instant
Kicker {1}{R}
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
"For Keld! For Benalia! For Dominaria!"
  • Dominaria United
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Hour of Glory

Hour of Glory {3}{B}

Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
The gods of the trials also faced the opportunity to prove themselves worthy.
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.