10558 cards found
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
The "leaking spire" stands for liberation from Consulate control.
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Call of the Ring

Call of the Ring {1}{B}

Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
"The Ring is mine!"
Related cards: The Ring The Ring Tempts You
Call of the Wild

Call of the Wild {2}{G}{G}

Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
Call the Bloodline

Call the Bloodline {1}{B}

Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.
Call the Coppercoats

Call the Coppercoats {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
Call the Skybreaker

Call the Skybreaker {5}{U/R}{U/R}

Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
It hears and answers every orison across Shadowmoor.
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Call to the Grave

Call to the Grave {4}{B}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
  • Dark Ascension
Call to the Void

Call to the Void {4}{B}

Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 118 572
Caller of the Claw

Caller of the Claw {2}{G}

Creature - Elf
Flash
When Caller of the Claw enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
Caller of the Hunt

Caller of the Hunt {2}{G}

Creature - Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/*
  • Mercadian Masques
Caller of the Untamed

Caller of the Untamed {3}{G}

Creature - Elf Shaman
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2/4
  • Conspiracy: Take the Crown
Callidus Assassin

Callidus Assassin {4}{U}{B}

Creature - Human Shapeshifter Assassin
Flash
Polymorphine — You may have Callidus Assassin enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
3/3
  • Warhammer 40,000 Commander 109 109★
Callous Bloodmage

Callous Bloodmage {2}{B}

Creature - Vampire Warlock
When Callous Bloodmage enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
2/1
Callous Giant

Callous Giant {4}{R}{R}

Creature - Giant
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."
4/4
  • Invasion
Callous Oppressor

Callous Oppressor {1}{U}{U}

Creature - Octopus
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1/2
  • Onslaught
Camaraderie

Camaraderie {4}{G}{W}

Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Camato Scout

Camato Scout {1}{U}{U}

Creature - Merfolk
As Camato Scout enters, choose a basic land type at random. Camato Scout has landwalk of the chosen type.
2/3
  • Sega Dreamcast Cards
Camellia, the Seedmiser

Camellia, the Seedmiser {1}{B}{G}

Legendary Creature - Squirrel Warlock
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control.
3/3
Can't Stay Away

Can't Stay Away {W}{B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B}
Death is no impediment to dinner.
Can't Wake Up

Can't Wake Up {1}{U}

Sorcery - Adventure
Target player mills four cards.
Card has other part: Cruel Somnophage