12206 cards found
Wishcoin Crab

Wishcoin Crab {3}{U}

Creature - Crab
"What wishes do they grant? Mostly pinching-related ones."
—Omik, superintendent of waterworks
2/5
Wishful Merfolk

Wishful Merfolk {1}{U}

Creature - Merfolk
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Wispdrinker Vampire

Wispdrinker Vampire {2}{W}{B}

Creature - Vampire Rogue
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2/4
  • Murders at Karlov Manor 243 374
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Witch Enchanter
Witch-Blessed Meadow

Witch Enchanter {3}{W}

Creature - Human Warlock
When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.
Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.
2/2
Card has other part: Witch-Blessed Meadow
  • Modern Horizons 3
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
Witch's Cauldron

Witch's Cauldron {B}

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
Related card: Cursebound Witch
Witch's Cottage

Witch's Cottage

Land - Swamp
({T}: Add {B}.)
Witch's Cottage enters tapped unless you control three or more other Swamps.
When Witch's Cottage enters untapped, you may put target creature card from your graveyard on top of your library.
Related card: Cursebound Witch
  • Throne of Eldraine
Witch's Familiar

Witch's Familiar {2}{B}

Creature - Frog
2/3
Related card: Cursebound Witch
Witch's Mark

Witch's Mark {1}{R}

Sorcery
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control.
  • Wilds of Eldraine
Witch's Oven

Witch's Oven {1}

Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead.
The wafting smells are both scrumptious and suspicious.
Related card: Cursebound Witch
Witch's Vengeance

Witch's Vengeance {1}{B}{B}

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
The hex swept through the village, its citizens falling one by one.
Related card: Cursebound Witch
  • Throne of Eldraine Promos 111p 111s
  • Throne of Eldraine 111 358
Witch's Web

Witch's Web {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.
Witch-Blessed Meadow
Witch Enchanter

Witch-Blessed Meadow

Land
As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
"Ghrin-Danu will not let her people go hungry."
—Katilda, Dawnhart Prime
Card has other part: Witch Enchanter
  • Modern Horizons 3
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
5/3
  • The Lord of the Rings: Tales of Middle-earth 293 391
Witching Well

Witching Well {U}

Artifact
When Witching Well enters, scry 2.
{3}{U}, Sacrifice Witching Well: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Witchstalker Frenzy

Witchstalker Frenzy {3}{R}

Instant
This spell costs {1} less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
The witchstalkers circled the armored figure, drawn to the corrupting stink of dark magic. Kellan and Ruby fled to the sound of savage howls and snapping jaws.
  • Wilds of Eldraine
Wither and Bloom

Wither and Bloom {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
{1}{B}, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
"Death itself is nothing to cry about. The real tragedy is letting a death go to waste."
—Dina, Witherbloom mage-student
  • Modern Horizons 3
Witherbloom Apprentice

Witherbloom Apprentice {B}{G}

Creature - Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
"All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile."
2/2
Witherbloom Campus

Witherbloom Campus

Land
Witherbloom Campus enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.
  • Strixhaven: School of Mages
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Pledgemage

Witherbloom Pledgemage {3}{B/G}{B/G}

Creature - Treefolk Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
"Death is just a transfer of energy. Those pests I harvested have the honor of becoming pure magic. What could be more beautiful?"
5/5
  • Strixhaven: School of Mages
Withercrown

Withercrown {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
"We'll see each other again soon."
—Egon, god of death
  • Kaldheim