1576 cards found
Schismotivate

Schismotivate {1}{U}{R}

Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
—Myznar, Izzet psychomancer
  • Guildpact
Scourge of the Nobilis

Scourge of the Nobilis {2}{R/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
  • Eventide
Sculpted Perfection

Sculpted Perfection {2}{W}{B}

Enchantment
When Sculpted Perfection enters, incubate 2.
Phyrexians you control get +1/+1.
  • March of the Machine
Scurry of Gremlins

Scurry of Gremlins {2}{R}{W}

Enchantment
When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
A whiff of aether brings the horde out of hiding.
  • Modern Horizons 3 203 516
Scuttlegator

Scuttlegator {4}{G/U}{G/U}

Creature - Crab Turtle Crocodile
Defender
{6}{G/U}{G/U}: Adapt 3.
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
Scuttling Sentinel

Scuttling Sentinel {1}{G/U}{G/U}

Creature - Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.
3/2
  • Ravnica: Clue Edition
Searing Meditation

Searing Meditation {1}{R}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
"When I meditate I see the world as it should be. All that does not fit, I remove."
—Alovnek, Boros guildmage
Second Little Pig

Second Little Pig {1}{W/B}

Creature - Boar
{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
2/3
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Secret Plans

Secret Plans {G}{U}

Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Seedglaive Mentor

Seedglaive Mentor {1}{R}{W}

Creature - Mouse Soldier
Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
"Your riposte is good, yes. But how's your footwork?"
3/2
  • Bloomburrow
Seek

Seek {W}{B}

Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Card has other part: Hide
  • Dissension
Seething Skitter-Priest

Seething Skitter-Priest {2}{W}{B}

Creature - Phyrexian Cleric
Toxic 1
When Seething Skitter-Priest enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
3/3
  • Alchemy: Phyrexia
Selenia, Dark Angel

Selenia, Dark Angel {3}{W}{B}

Legendary Creature - Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
3/3
Selkie Hedge-Mage

Selkie Hedge-Mage {2}{G/U}

Creature - Merfolk Wizard
When Selkie Hedge-Mage enters, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Sentinel Sarah Lyons

Sentinel Sarah Lyons {3}{R}{W}

Legendary Creature - Human Knight
Haste
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4/4
Sentry of the Underworld

Sentry of the Underworld {3}{W}{B}

Creature - Griffin Skeleton
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
3/3
  • Theros
Seraph of New Phyrexia
Seraph of New Capenna

Seraph of New Phyrexia

Creature - Phyrexian Angel
(Color indicator: Seraph of New Phyrexia is white and black)
Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
With her Halo reserves exhausted, she began to change, and she made a new promise to bless New Capenna with glistening perfection.
3/3
Card has other part: Seraph of New Capenna
  • March of the Machine
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2
4/3
Serum-Core Chimera

Serum-Core Chimera {2}{U}{R}

Creature - Phyrexian Chimera
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One
Shadewing Laureate

Shadewing Laureate {W}{W/B}{B}

Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
"Would you prefer I destroy you using prose or verse?"
2/2
  • Strixhaven: School of Mages
Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 226 677
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses {3}{R}{W}

Legendary Creature - Horse
Horses you control have haste.
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4/4
  • The Lord of the Rings: Tales of Middle-earth 227 678
Shadowheart, Cleric of Order

Shadowheart, Cleric of Order {1}{W}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.
Whenever you lose life during your turn, create a 2/2 white Knight creature token.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5