13166 cards found
Tromp the Domains

Tromp the Domains {5}{G}

Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Trophy Hunter

Trophy Hunter {2}{G}

Creature - Human Archer
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
2/3
  • Ravnica: City of Guilds
Tropical Island

Tropical Island

Land - Forest Island
({T}: Add {G} or {U}.)
Related card: Shoreline Scout
Tropical Storm

Tropical Storm {X}{G}

Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—Travelogue of Najat
  • Mirage
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
  • Dragon's Maze
Troublemaker Ouphe

Troublemaker Ouphe {1}{G}

Creature - Ouphe
Bargain
When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
Heavy is the head that wears the vase.
2/2
  • Wilds of Eldraine
Trove of Temptation

Trove of Temptation {3}{R}

Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token.
Trudge Garden

Trudge Garden {2}{G}

Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
"Sure, trudges smell like soggy death, but the mushrooms on their backs are the tastiest delicacy in Sedgemoor!"
—Gyome, Witherbloom chef
True-Faith Censer

True-Faith Censer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Trueheart Twins

Trueheart Twins {4}{R}

Creature - Jackal Warrior
You may exert Trueheart Twins as it attacks.
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Shoulder to shoulder until blade must turn against blade.
4/4
  • Amonkhet
Trufflesnout

Trufflesnout {2}{G}

Creature - Boar
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Its exploits are the stuff of legends among local chefs and fuel for nightmares among the forest thallids.
2/2
Related card: Garruk, Wrath of the Wilds
  • Core Set 2021
Truga Cliffcharger
Invasion of Ergamon

Truga Cliffcharger

Creature - Rhino
(Color indicator: Truga Cliffcharger is red and green)
Trample
When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Throughout Ergamon's wild Truga Jungle, predator-prey relationships stopped until every last invader was crushed to dust.
3/4
Card has other part: Invasion of Ergamon
  • March of the Machine
Truga Jungle

Truga Jungle

Plane - Ergamon
All lands have "{T}: Add one mana of any color."
Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly.
Trumpeting Armodon

Trumpeting Armodon {3}{G}

Creature - Elephant
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
These are its last days. But it will not go quietly.
3/3
Trumpeting Carnosaur

Trumpeting Carnosaur {4}{R}{R}

Creature - Dinosaur
Trample
When Trumpeting Carnosaur enters the battlefield, discover 5.
{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
7/6
  • The Lost Caverns of Ixalan Promos 171p 171s
  • The Lost Caverns of Ixalan 171 324
Trumpeting Herd

Trumpeting Herd {2}{G}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Rebound
An elephant never forgives.
Trusted Forcemage

Trusted Forcemage {2}{G}

Creature - Human Shaman
Soulbond
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2/2
  • Avacyn Restored
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Tsabo's Web

Tsabo's Web {2}

Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Tug of War

Tug of War {4}{G}

Sorcery
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
  • Unfinity 159 445
Tuinvale Treefolk

Tuinvale Treefolk {5}{G}

Creature - Treefolk Druid
"Right now you are a feeble stick, but I will help you grow some rings."
6/5
Card has other part: Oaken Boon
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2