34550 cards found
Maelstrom Djinn

Maelstrom Djinn {7}{U}

Creature - Djinn
Flying
Morph {2}{U}
When this creature is turned face up, put two time counters on it and it gains vanishing.
5/6
  • Future Sight
Serene Sleuth

Serene Sleuth {1}{W}

Creature - Human Detective
When this creature enters, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
2/2
  • Murders at Karlov Manor Commander 14 325
Triple Threat

Triple Threat {2}{R}

Enchantment
If an opponent would be dealt commander damage, they receive triple that amount of commander damage instead. (They don't actually take more damage, it just counts as triple the amount of commander damage.)
  • Unknown Event
Gibbering Barricade

Gibbering Barricade {2}{B}

Creature - Nightmare Wall
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
"Who needs stone walls when you can hide behind an impenetrable barrier of screaming nightmares?"
—Braids
2/4
  • Dominaria United
Overwhelming Encounter

Overwhelming Encounter {3}{G}{G}

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Echo of Dusk

Echo of Dusk {1}{B}

Creature - Vampire Spirit
Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
"It's a mournful fate, to remember so well the taste of blood yet be forever unable to drink."
—Bartolomé del Presidio, director of the Queen's Bay Company
2/2
  • The Lost Caverns of Ixalan
Inspired Tinkering

Inspired Tinkering {4}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens.
"What do you mean 'Does it work?' What an insulting question."
Lim-Dûl's High Guard

Lim-Dûl's High Guard {1}{B}{B}

Creature - Skeleton
First strike
{1}{B}: Regenerate this creature.
"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending."
—Chaeska, Keeper of Tresserhorn
2/1
Lae'zel's Acrobatics

Lae'zel's Acrobatics {3}{W}

Instant
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Katara, the Fearless

Katara, the Fearless {G}{W}{U}

Legendary Creature - Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
"I will never, ever turn my back on people who need me!"
3/3
Rite of Harmony

Rite of Harmony {G}{W}

Instant
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback {2}{G}{W}
Nature bends to the witches' call.
Jaded Sell-Sword

Jaded Sell-Sword {3}{R}

Creature - Dragon Warrior
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
"Today? That'll cost you extra."
4/3
Urza's Saga

Urza's Saga

Enchantment Land - Urza's Saga
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Powerstone Minefield

Powerstone Minefield {2}{R}{W}

Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
You've Been Caught Stealing

You've Been Caught Stealing {1}{R}

Sorcery
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.
  • Commander Legends: Battle for Baldur's Gate
Samite Elder

Samite Elder {2}{W}

Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1/2
  • Planeshift
Force Void

Force Void {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
"My mind and spirit are one—a barrier not readily passed."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
  • Ice Age
Planar Collapse

Planar Collapse {1}{W}

Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
With heavy heart, Urza doused one world's light to rekindle another's.
Hypochondria

Hypochondria {1}{W}

Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
  • Torment
Bureaucracy

Bureaucracy {3}{U}{U}

Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
  • Unglued
First-Sphere Gargantua

First-Sphere Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
Unearth {2}{B}
5/4
Kami of the Tended Garden

Kami of the Tended Garden {3}{G}

Creature - Spirit
At the beginning of your upkeep, sacrifice this creature unless you pay {G}.
Soulshift 3
4/4
  • Saviors of Kamigawa
Null Elemental Blast

Null Elemental Blast {C}

Instant
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
"Despite my years, I am still but a student of the Multiverse. How arrogant to think yourself its master."
—Ugin, to Nicol Bolas
  • Modern Horizons 3 12 387
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Related card: Thoughtsteal Sprites