4059 cards found
Friarball

Friarball {3}{W}

Sorcery
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
  • Mystery Booster 2
Frogkin Kidnapper

Frogkin Kidnapper {1}{B}

Creature - Frog Rogue
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
2/1
Frontier Explorer

Frontier Explorer {W}

Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1
Frontline Heroism

Frontline Heroism {2}{R}

Enchantment
When Frontline Heroism enters, create a 1/1 red Soldier creature token with haste.
Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
  • Foundations Jumpstart
Frost Fair Lure Fish

Frost Fair Lure Fish {5}{U}{R}

Creature - Fish
When Frost Fair Lure Fish enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens.
Fish you control have haste and can't be blocked by Humans.
Foretell {3}{U}{R}
7/7
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Fruitcake Elemental

Fruitcake Elemental {1}{G}{G}

Creature - Elemental
Fruitcake Elemental is indestructible.
At the end of your turn, Fruitcake Elemental deals 7 damage to you.
{3}: Target player gains control of Fruitcake Elemental.
Experiments intended to create the perfect holiday emissary resulted in a substance harder than darksteel and a fraction as merry.
7/7
  • Happy Holidays
Fruition

Fruition {G}

Sorcery
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
Fugitive of the Judoon

Fugitive of the Judoon {4}{G}

Enchantment - Saga
I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.
II — Investigate.
III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
  • Doctor Who 103 708
Fully-Grown Treefolk
Plant a Sapling

Fully-Grown Treefolk {G}

Creature - Treefolk
(You can't cast this face unless it's been transformed by the front face.)
Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
*/*
Card has other part: Plant a Sapling
  • Mystery Booster 2
Fumulus, the Infestation

Fumulus, the Infestation {3}{B}

Legendary Creature - Vampire Insect
Flying, deathtouch
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
2/2
  • Foundations Jumpstart
Furgul, Quag Nurturer

Furgul, Quag Nurturer {2}{B}{G}

Legendary Creature - Elf Shaman
At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control.
{T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power.
2/4
Related card: Slimy Dualleech
  • Alchemy: Murders at Karlov Manor
Furnace Layer

Furnace Layer

Plane - New Phyrexia
When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever chaos ensues, you may destroy target nonland permanent.
Furnace Oriflamme

Furnace Oriflamme {2}{R}

Enchantment
Creatures you control get +1/+0.
If you're on the Mirran team, creatures you control have haste.
If you're on the Phyrexian team, creatures you control have trample.
  • Unknown Event
Futurist Operative (Alchemy)

Futurist Operative (Alchemy) {U}

Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
0/4
Related card: Futurist Operative
  • Kamigawa: Neon Dynasty
Futurist Spellthief

Futurist Spellthief {2}{U}

Creature - Moonfolk Wizard
Flash
When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/2
  • Alchemy: Kamigawa
Fylgja

Fylgja {W}

Enchantment - Aura
Enchant creature
Fylgja enters with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
  • Ice Age
Fyndhorn Bow

Fyndhorn Bow {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"With a bow like this, the hunting is always good."
—Taaveti of Kelsinko, Elvish Hunter
  • Ice Age
Fyndhorn Brownie

Fyndhorn Brownie {2}{G}

Creature - Ouphe
{2}{G}, {T}: Untap target creature.
"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies."
—General Jarkeld, the Arctic Fox
1/1
Fyndhorn Druid

Fyndhorn Druid {2}{G}

Creature - Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
"All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others."
—Jaeuhl Carthalion, Juniper Order Advocate
2/2
  • Alliances 90a 90b
GO TO JAIL

GO TO JAIL {W}

Enchantment
When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Gale, Abyssal Conduit

Gale, Abyssal Conduit {3}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
4/5
Related cards: Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Conduit of the Arcane

Gale, Conduit of the Arcane {3}{U}

Legendary Creature - Human Wizard
Specialize {2}
When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.
2/3
Related cards: Gale, Abyssal Conduit Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Holy Conduit

Gale, Holy Conduit {3}{W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Primeval Conduit

Gale, Primeval Conduit {3}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate