20507 cards found
Mystery Key

Mystery Key {1}{U}

Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.
Equip {1}
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Doom Sandwich

Mystic Doom Sandwich

Stickers
{TK}{TK} — Lifelink
{TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 6/8
  • Unfinity Sticker Sheets
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Mystic Meditation

Mystic Meditation {3}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
—Narset
  • Dragons of Tarkir
Mystic Monastery

Mystic Monastery

Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Mystic Monstrosity
Mystic Skull

Mystic Monstrosity

Artifact Creature - Construct
Lands you control have "{T}: Add one mana of any color."
Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.
5/6
Card has other part: Mystic Skull
Mystic Redaction

Mystic Redaction {2}{U}

Enchantment
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards.
"I'm sorry, but this information is classified."
  • Modern Horizons 2 53 338
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell {U}
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Repeal

Mystic Repeal {G}

Instant
Put target enchantment on the bottom of its owner's library.
"No power is too great to be undone."
—Karametra, god of harvests
  • Theros Beyond Death
Mystic Retrieval

Mystic Retrieval {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R}
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Skull
Mystic Monstrosity

Mystic Skull {2}

Artifact
{1}, {T}: Add one mana of any color.
{5}, {T}: Transform Mystic Skull.
It waited on the barn wall for decades, forgotten, looking for the perfect opportunity.
Card has other part: Mystic Monstrosity
Mystic Skyfish

Mystic Skyfish {2}{U}

Creature - Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.
3/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mystic Snake

Mystic Snake {1}{G}{U}{U}

Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Travelers who have reached the headwaters of Fool's Fall say that strange serpents dwell in the waters there, though none can recall any more than that.
2/2
Mystic Subdual

Mystic Subdual {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities.
  • Ikoria: Lair of Behemoths
Mystic Zealot

Mystic Zealot {3}{W}

Creature - Human Nomad Mystic
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
2/4
Mystic of the Hidden Way

Mystic of the Hidden Way {4}{U}

Creature - Human Monk
Mystic of the Hidden Way can't be blocked.
Morph {2}{U}
"There are no obstacles, only different paths."
3/2
Mystical Dispute

Mystical Dispute {2}{U}

Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"
Mystical Teachings

Mystical Teachings {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B}