1206 cards found
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
This creature can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
2/1
Vampire Noble

Vampire Noble {2}{B}

Creature - Vampire Noble
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren
3/2
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Vanguard's Shield

Vanguard's Shield {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3}
Wars are not fought on a single front.
  • Avacyn Restored
Vanishment

Vanishment {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Miracle {U}
  • Avacyn Restored
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vengeful Vampire

Vengeful Vampire {4}{B}{B}

Creature - Vampire
Flying
Undying
He wields the full power of wrath unfettered by the sympathies of a soul.
3/2
  • Dark Ascension
Vessel of Endless Rest

Vessel of Endless Rest {3}

Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color.
Vessel of Ephemera

Vessel of Ephemera {1}{W}

Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
  • Shadows over Innistrad
Vessel of Malignity

Vessel of Malignity {1}{B}

Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
From within its prison, the book endlessly whispers words of cruelty and spite.
Vessel of Nascency

Vessel of Nascency {G}

Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Vessel of Paramnesia

Vessel of Paramnesia {1}{U}

Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
"Write everything down. Trust me."
—Vallon, Thraben inspector
  • Shadows over Innistrad
Vessel of Volatility

Vessel of Volatility {1}{R}

Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
"To be honest, I'm not quite sure what's going to happen."
—Renna, Selhoff alchemist
Veteran Cathar

Veteran Cathar {1}{G}

Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
"Prayers can be powerful, but I prefer to put faith in my own two hands."
2/2
Vexing Devil

Vexing Devil {R}

Creature - Devil
When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
It's not any fun until someone loses an eye.
4/3
Vexing Scuttler

Vexing Scuttler {8}

Creature - Eldrazi Crab
Emerge {6}{U}
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4/5
  • Eldritch Moon
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Vildin-Pack Outcast
Dronepack Kindred

Vildin-Pack Outcast {4}{R}

Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4/4
Card has other part: Dronepack Kindred
  • Eldritch Moon
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Cannibals

Village Cannibals {2}{B}

Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Some have endured the horrors of Innistrad by becoming the worst monsters of all.
2/2
  • Innistrad
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
"I'm afraid it's bad news."
1/1
Card has other part: Moonrise Intruder
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension