4936 cards found
Dawnwing Marshal

Dawnwing Marshal {1}{W}

Creature - Cat Soldier
Flying
{4}{W}: Creatures you control get +1/+1 until end of turn.
"Horizon to horizon, mountain to sea. Everything within is ours to protect."
2/2
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white.
Whenever another creature you control enters or dies, you gain 1 life.
2/*
Day

Day {2}{W}

Instant
Creatures target player controls get +1/+1 until end of turn.
Card has other part: Night
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Clerics on both sides prayed for divine intervention to end the war. The gods didn't play favorites.
Related card: Key to the Archive
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3
Daybreak Charger

Daybreak Charger {1}{W}

Creature - Unicorn
When this creature enters, target creature gets +2/+0 until end of turn.
It's often mistaken for the coming dawn as it gallops across the horizon.
3/1
Daybreak Chimera

Daybreak Chimera {3}{W}{W}

Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white.
Flying
3/3
  • Theros Beyond Death
Daybreak Coronet

Daybreak Coronet {W}{W}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Daysquad Marshal

Daysquad Marshal {3}{W}

Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
"The night emboldens many monsters, but the mightiest will attack in broad daylight."
3/3
  • Ikoria: Lair of Behemoths
Dazzling Angel

Dazzling Angel {2}{W}

Creature - Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Her wings ripple with impossible colors—a sign that a miracle is on the way.
2/3
  • Foundations
Dazzling Beauty

Dazzling Beauty {2}{W}

Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.
  • Mirage
Dazzling Ramparts

Dazzling Ramparts {4}{W}

Creature - Wall
Defender
{1}{W}, {T}: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
0/7
  • Khans of Tarkir
Dazzling Reflection

Dazzling Reflection {1}{W}

Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
"The light of a felidar's horns can give even an Eldrazi pause."
—Zarra, lullmage
  • Oath of the Gatewatch
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
  • Duskmourn: House of Horror Promos 3pa 3sa
  • Duskmourn: House of Horror 3a 334a
Deadeye Harpooner

Deadeye Harpooner {2}{W}

Creature - Dwarf Warrior
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
"It seems there's even better hunting down here."
2/2
  • Aether Revolt
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Deafening Silence

Deafening Silence {W}

Enchantment
Each player can't cast more than one noncreature spell each turn.
"They have forsaken their vows. The edict of the Circle demands their voices be silenced."
—Syr Tasdale, knight of Ardenvale
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
Death Speakers

Death Speakers {W}

Creature - Human Cleric
Protection from black
"The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!"
—Calmont, Aysen bureaucrat
1/1
Related card: Apocalypse Chime
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
Death or Glory

Death or Glory {4}{W}

Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Deathless Angel

Deathless Angel {4}{W}{W}

Creature - Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."
—The War Diaries
5/7
Debt of Loyalty

Debt of Loyalty {1}{W}{W}

Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you."
  • Weatherlight
Debtor's Pulpit

Debtor's Pulpit {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Tap target creature."
"You may not be able to pay. But you can still kneel."
—Milana, Orzhov prelate
  • Gatecrash