12181 cards found
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
"Be careful, dear. Some people deserve their curses."
—Marawen, barrow witch
  • Throne of Eldraine
Trueheart Twins

Trueheart Twins {4}{R}

Creature - Jackal Warrior
You may exert Trueheart Twins as it attacks.
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Shoulder to shoulder until blade must turn against blade.
4/4
  • Amonkhet
Trufflesnout

Trufflesnout {2}{G}

Creature - Boar
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Its exploits are the stuff of legends among local chefs and fuel for nightmares among the forest thallids.
2/2
Related card: Garruk, Wrath of the Wilds
  • Core Set 2021
Truga Cliffcharger
Invasion of Ergamon

Truga Cliffcharger

Creature - Rhino
(Color indicator: Truga Cliffcharger is red and green)
Trample
When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Throughout Ergamon's wild Truga Jungle, predator-prey relationships stopped until every last invader was crushed to dust.
3/4
Card has other part: Invasion of Ergamon
  • March of the Machine
Trusted Advisor

Trusted Advisor {U}

Creature - Human Advisor
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Some of Minamo's students claimed he was as old as the knowledge he dispensed.
1/2
  • Saviors of Kamigawa
Trusted Forcemage

Trusted Forcemage {2}{G}

Creature - Human Shaman
Soulbond
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2/2
  • Avacyn Restored
Trustworthy Scout

Trustworthy Scout {1}{W}

Creature - Human Scout
{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
"Don't worry. If you lose me I'll be right behind you."
2/2
  • Modern Horizons
Trusty Companion

Trusty Companion {1}{W}

Creature - Hyena
Vigilance
Trusty Companion can't attack alone.
It shows affection an automaton never could.
3/2
  • Kaladesh
Trusty Retriever

Trusty Retriever {3}{W}

Creature - Dog
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
2/3
  • Jumpstart
Truth or Tale

Truth or Tale {1}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
  • Time Spiral
Trynn, Champion of Freedom

Trynn, Champion of Freedom {3}{W}

Legendary Creature - Human Soldier
Partner with Silvar, Devourer of the Free
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
3/3
Related card: Silvar, Devourer of the Free
  • Commander 2020
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Tuktuk Grunts

Tuktuk Grunts {4}{R}

Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
2/2
  • Zendikar
Tuktuk Rubblefort

Tuktuk Rubblefort {2}{R}

Creature - Wall
Defender, reach
Creatures you control have haste.
As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
0/3
  • Zendikar Rising
Tuktuk Scrapper

Tuktuk Scrapper {3}{R}

Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2/2
  • Worldwake
Tumbleweed Rising

Tumbleweed Rising {1}{G}

Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G}
When weeds tumble against the wind, run.
  • Outlaws of Thunder Junction
Tundra Kavu

Tundra Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
2/2
  • Apocalypse
Tunnel Ignus

Tunnel Ignus {1}{R}

Creature - Elemental
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Fight mischief with mischief.
2/1
  • Scars of Mirrodin
Tunnel Tipster

Tunnel Tipster {1}{G}

Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
1/1
  • Murders at Karlov Manor
Tunnel Vision

Tunnel Vision {5}{U}

Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
  • Ravnica: City of Guilds
Tunneler Wurm

Tunneler Wurm {6}{G}{G}

Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
  • Judgment
Tunneling Geopede

Tunneling Geopede {2}{R}

Creature - Insect
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.
3/2
  • Battle for Zendikar
Turbo-Thwacking Auto-Hammer

Turbo-Thwacking Auto-Hammer

Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
  • Unstable
Turbulent Dreams

Turbulent Dreams {U}{U}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Laquatus dreams of seizing control.
  • Torment
Turf Wound

Turf Wound {2}{R}

Instant
Target player can't play lands this turn.
Draw a card.
"I can't imagine how anyone lives in Shiv, let alone why they choose to stay."
—Sisay
  • Invasion