14517 cards found
Shaman of Spring

Shaman of Spring {3}{G}

Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
  • Magic 2015
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Shamble Back

Shamble Back {B}

Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
  • Shadows over Innistrad
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Shambling Attendants

Shambling Attendants {7}{B}

Creature - Zombie
Delve
Deathtouch
3/5
Shambling Goblin

Shambling Goblin {B}

Creature - Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
1/1
Shambling Remains

Shambling Remains {1}{B}{R}

Creature - Zombie Horror
Shambling Remains can't block.
Unearth {B}{R}
4/3
Shambling Shell

Shambling Shell {1}{B}{G}

Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3
3/1
Shambling Strider

Shambling Strider {4}{G}{G}

Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
Freyalise forbid that any stranger should wander into the Striders' territory.
5/5
Shambling Suit

Shambling Suit {3}

Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
*/3
Shambling Swarm

Shambling Swarm {1}{B}{B}{B}

Creature - Horror
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Chainer's madness personified, it exists only to slaughter the innocent.
3/3
  • Torment
Shambling Vent

Shambling Vent

Land
Shambling Vent enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Where dryads dance, seeds sprout and flowers bloom.
1/1
Shape Anew

Shape Anew {3}{U}

Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
  • Scars of Mirrodin
Shape of the Wiitigo

Shape of the Wiitigo {3}{G}{G}{G}

Enchantment - Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
  • Coldsnap
Shape the Sands

Shape the Sands {G}

Instant
Target creature gets +0/+5 and gains reach until end of turn.
"Dragons in flight seldom expect company."
—Kadri, Dromoka warrior
Shaper Apprentice

Shaper Apprentice {1}{U}

Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.
2/1
Shaper Guildmage

Shaper Guildmage {U}

Creature - Human Wizard
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Shape this world in Zhalfir's image.
—Shaper Guild maxim
1/1
  • Mirage
Shapers of Nature

Shapers of Nature {1}{G}{U}

Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.
3/3
  • Ixalan
Shapers' Sanctuary

Shapers' Sanctuary {G}

Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Protection is woven into every vine and branch.
Shapesharer

Shapesharer {1}{U}

Creature - Shapeshifter
Changeling
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
  • Lorwyn
Shapeshifter

Shapeshifter {6}

Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-*
Related card: Golgothian Sylex
Shapeshifter's Marrow

Shapeshifter's Marrow {2}{U}{U}

Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card.
  • Future Sight