7684 cards found
Chaos Terminator Lord

Chaos Terminator Lord {3}{R}

Creature - Astartes Warrior
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
3/3
  • Warhammer 40,000 Commander 74 74★
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Chaotic Goo

Chaotic Goo {2}{R}{R}

Creature - Ooze
Chaotic Goo enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0
Chapel Geist

Chapel Geist {1}{W}{W}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
The essence of night to harden the soul.
Charging Cinderhorn

Charging Cinderhorn {3}{R}

Creature - Elemental Ox
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
4/2
Charging Paladin

Charging Paladin {2}{W}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
Charging Troll

Charging Troll {2}{G}{W}

Creature - Troll
Vigilance
{G}: Regenerate Charging Troll.
They stop for nothing, not even the end of a battle.
3/3
  • Duel Decks: Phyrexia vs. the Coalition
  • Invasion
Charisma Bobblehead

Charisma Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
  • The Lost Caverns of Ixalan Commander 38 70
Charmbreaker Devils

Charmbreaker Devils {5}{R}

Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
Related card: Tibalt, Wicked Tormentor
Charnel Serenade

Charnel Serenade {4}{B}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—{2}{B}
  • Murders at Karlov Manor Commander 26 336
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Chartooth Cougar

Chartooth Cougar {5}{R}

Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2}
4/4
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
1/1
Chatter of the Squirrel

Chatter of the Squirrel {G}

Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G}
Some rumors are just plain nuts.
Chatterfang, Squirrel General

Chatterfang, Squirrel General {2}{G}

Legendary Creature - Squirrel Warrior
Forestwalk
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3/3
Chatterstorm

Chatterstorm {1}{G}

Sorcery
Create a 1/1 green Squirrel creature token.
Storm
"Friends, foragers, fuzzy fighters! Tonight we're after more than just acorns!"
—Larrel, Deep Forest hermit
Chemister's Insight

Chemister's Insight {3}{U}

Instant
Draw two cards.
Jump-start
"My specialty is theoretical universal limits and ways to circumvent them."
Chief Engineer

Chief Engineer {1}{U}

Creature - Vedalken Artificer
Artifact spells you cast have convoke.
An eye for detail, a mind for numbers, a soul of clockwork.
1/3