10818 cards found
Wall of Stolen Identity

Wall of Stolen Identity {3}{U}

Creature - Shapeshifter Wall
You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
0/0
  • Commander 2019
Wall of Wonder

Wall of Wonder {2}{U}{U}

Creature - Wall
Defender
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
They wondered at the size of it. It wondered which to eat first.
1/5
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
  • Duskmourn: House of Horror 165 318
Wand of Denial

Wand of Denial {2}

Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Wand of Wonder

Wand of Wonder {3}{R}

Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 204 584 935
Wand of the Elements

Wand of the Elements {4}

Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
It gives legs to the earth and wings to the sky.
  • Darksteel
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
Wand of the Worldsoul enters tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
"May Mat'Selesnya bind our hearts as one."
—Selesnya prayer
  • March of the Machine Commander 20 107
Wandering Archaic
Explore the Vastlands

Wandering Archaic {5}

Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Card has other part: Explore the Vastlands
Wandering Fumarole

Wandering Fumarole

Land
Wandering Fumarole enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Mage

Wandering Mage {W}{U}{B}

Creature - Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3
Wanderwine Hub

Wanderwine Hub

Land
As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped.
{T}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.
  • Lorwyn
Wanderwine Prophets

Wanderwine Prophets {4}{U}{U}

Creature - Merfolk Wizard
Champion a Merfolk
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
  • Lorwyn
War Elemental

War Elemental {R}{R}{R}

Creature - Elemental
When War Elemental enters, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
1/1
  • Mirrodin
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
Ward Sliver

Ward Sliver {4}{W}

Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
2/2
Ward of Bones

Ward of Bones {6}

Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Mages dare not attempt magic in its grotesque presence.
  • Eventide
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1/2
  • The Lost Caverns of Ixalan Promos 43p 43s
  • The Lost Caverns of Ixalan 43 359
Warg Rider

Warg Rider {4}{B}

Creature - Orc Warrior
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
4/3
  • The Lord of the Rings: Tales of Middle-earth 826 831
Wargate

Wargate {X}{G}{W}{U}

Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.
Warkite Marauder

Warkite Marauder {1}{U}

Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.
While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.
  • Murders at Karlov Manor Promos 242p 242s
  • Murders at Karlov Manor 242 315