1935 cards found
Moonrise Intruder
Village Messenger

Moonrise Intruder

Creature - Werewolf
(Color indicator: Moonrise Intruder is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
2/2
Card has other part: Village Messenger
Moonscarred Werewolf
Scorned Villager

Moonscarred Werewolf

Creature - Werewolf
(Color indicator: Moonscarred Werewolf is green)
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
". . . and I will bring the fury of the wild back to my village."
2/2
Card has other part: Scorned Villager
  • Dark Ascension
Moorland Haunt

Moorland Haunt

Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Morinfen Avatar

Morinfen Avatar

Vanguard
At the beginning of your upkeep, you lose 1 life for each permanent you control.
Hand size bonus: +0
Life bonus: +30
  • Magic Online Avatars
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Morphic Pool

Morphic Pool

Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
No one really knows how deep the waters go beneath Undercity, nor what amorphous horrors lurk within.
Morphic Tide

Morphic Tide

Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order.
Mortal Flesh Is Weak

Mortal Flesh Is Weak

Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
  • Archenemy Schemes
Mortuary Mire

Mortuary Mire

Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare."
—Wernher
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mount Doom

Mount Doom

Legendary Land
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Mount Keralia

Mount Keralia

Plane - Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain Stronghold

Mountain Stronghold

Land
Red legendary creatures you control have "bands with other legendary creatures."
  • Legends
Mountain Valley

Mountain Valley

Land
Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Mouth of Ronom

Mouth of Ronom

Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature.
Mox Tantalite

Mox Tantalite

Artifact
Suspend 3—{0}
{T}: Add one mana of any color.
Multani

Multani

Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Hand size bonus: -3
Life bonus: -2
  • Vanguard Series
Multi-Headed

Multi-Headed

Creature - Hydra
(Color indicator: Multi-Headed is green)
At the beginning of each end step, if you rolled a die this turn,
Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4/+4
  • Unstable
Murasa

Murasa

Plane - Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Murderous Redcap Avatar

Murderous Redcap Avatar

Vanguard
Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to any target.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
Card has other part: Clearwater Pathway
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.