4093 cards found
Emmara, Soul of the Accord

Emmara, Soul of the Accord {G}{W}

Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
"Whatever hatred destroys, a single act of trust can revive."
2/2
Emmara, Voice of the Conclave

Emmara, Voice of the Conclave {1}{G}{W}

Legendary Creature - Elf Cleric
Convoke
When Emmara, Voice of the Conclave enters, draft a card from Emmara, Voice of the Conclave's spellbook.
2/3
Related cards: Ancient Imperiosaur Conclave Tribunal Knight-Errant of Eos Loxodon Restorer March of the Multitudes Nissa's Expedition Overwhelm Triplicate Spirits Venerated Loxodon
  • Alchemy: Murders at Karlov Manor
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Empyreal Voyager

Empyreal Voyager {1}{G}{U}

Creature - Vedalken Scout
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E}.
"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
2/3
Empyrean Eagle

Empyrean Eagle {1}{W}{U}

Creature - Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
2/3
Empyrial Archangel

Empyrial Archangel {4}{G}{W}{W}{U}

Creature - Angel
Flying
Shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Her wings are the prayers of the devoted; her sword, the despair of the vile.
5/8
Related card: Angel's Herald
  • Double Masters 2022 209 493
  • Shards of Alara
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Endless Detour

Endless Detour {G}{W}{U}

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
After diverting around the eleventh construction barrier, the taxi driver began to suspect she was being herded into a trap.
Ends

Ends {3}{R}{W}

Instant
Target player sacrifices two attacking creatures of their choice.
Card has other part: Odds
Enduring Friendship

Enduring Friendship {U}{R}

Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
  • Alchemy: Duskmourn
Enduring Scalelord

Enduring Scalelord {4}{G}{W}

Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Only the sun that beats down upon Arashin's walls could shine more brightly.
4/4
Energy Arc

Energy Arc {W}{U}

Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter, Archmage of the Unseen
Energy Bolt

Energy Bolt {X}{R}{W}

Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Life and death are two faces of the same coin.
  • Mirage
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.
*/4
Enigma Sphinx

Enigma Sphinx {4}{W}{U}{B}

Artifact Creature - Sphinx
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade
5/4
Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Enkira, Hostile Scavenger

Enkira, Hostile Scavenger {3}{B}{G}

Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters, create two Walker tokens.
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3
Enlisted Wurm

Enlisted Wurm {4}{G}{W}

Creature - Wurm
Cascade
A match for any army—even its own.
5/5
Enter the God-Eternals

Enter the God-Eternals {2}{U}{U}{B}

Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4.
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Enthusiastic Mechanaut

Enthusiastic Mechanaut {U}{R}

Artifact Creature - Goblin Artificer
Flying
Artifact spells you cast cost {1} less to cast.
"Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was met only with shrieks and alarms being activated.
2/2
  • Kamigawa: Neon Dynasty 218 509
Ephara's Enlightenment

Ephara's Enlightenment {1}{W}{U}

Enchantment - Aura
Enchant creature
When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
  • Born of the Gods
Ephara, Ever-Sheltering
Invasion of Theros

Ephara, Ever-Sheltering

Legendary Enchantment Creature - God
(Color indicator: Ephara, Ever-Sheltering is white and blue)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.
4/4
Card has other part: Invasion of Theros
Ephara, God of the Polis

Ephara, God of the Polis {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6/5