4572 cards found
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
  • Legends
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"Their definition of 'fair profit' is certainly novel."
—Reveka, Wizard Savant
1/1
Related card: Apocalypse Chime
  • Homelands 72a 72b
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Eager Beaver

Eager Beaver {2}{G}

Host Creature - Beaver
When this creature enters, you may untap target permanent.
3/2
  • Unstable
Eager Flameguide

Eager Flameguide {2}{R}

Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3
  • Alchemy: Duskmourn
Earl of Squirrel

Earl of Squirrel {4}{G}{G}

Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Earthquake Dragon (Alchemy)

Earthquake Dragon (Alchemy) {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon
  • Alchemy Horizons: Baldur's Gate
Ebony Fly

Ebony Fly {2}

Artifact
This artifact enters tapped.
{T}: Add {C}.
{4}: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
  • Forgotten Realms Commander
Echoing Boon

Echoing Boon

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
  • Conspiracy: Take the Crown
Echoing Echo

Echoing Echo {W}

Sorcery
Target creature and all creatures that share a name with that creature gain echo {3} until the end of your next turn. (At the beginning of the upkeep of each of those creature's controllers, if that creature came under its owner's control since the beginning of their last upkeep, they sacrifice it unless they pay its echo cost.)
  • Unknown Event
Ecstatic Beauty

Ecstatic Beauty {2}{R}

Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
"Try to see what I see. We are so lucky we are still alive to see this beautiful world."
Eden, Seat of the Sanctum

Eden, Seat of the Sanctum

Land - Town
{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
This city, Cocoon's capital, shares its name with its fal'Cie patron.
  • Final Fantasy 277 355
Edgar, King of Figaro

Edgar, King of Figaro {4}{U}{U}

Legendary Creature - Human Artificer Noble
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
"Sabin...let's settle this with the toss of a coin."
4/5
  • Final Fantasy 51 436
Edgar, Master Machinist

Edgar, Master Machinist {2}{R}{W}

Legendary Creature - Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
2/4
  • Final Fantasy Commander 80 169
Edge of Malacol

Edge of Malacol

Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Educated Detective

Educated Detective {3}{U}

Creature - Weird Detective
{1}{U}, {T}: Surveil 1. If all your commanders have been revealed, draw a card instead.
2/4
  • Unknown Event
Eelectrocute

Eelectrocute {1}{R}

Instant
Eelectrocute deals 2 damage to any target.
You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
The midway's games aren't so much rigged as they are insulated and grounded.
  • Unfinity 106 392
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
  • Alchemy: Duskmourn
Effluence Devourer

Effluence Devourer {B}{R}{G}

Creature - Crocodile
Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
Blitz {B}{R}{G}
4/3
  • Alchemy: New Capenna
Eggnogger's 'Stache

Eggnogger's 'Stache {5}{G}

Artifact
Lands you control have "{T}: Refill your mug with a festive drink." (If you don't have a mug, go grab a mug! It's the holidays!)
At the beginning of combat on your turn, if you have a drink 'stache, put two +1/+1 counters on each creature you control.
Blend dingus egg yolks, milk, Eldraine spice blend, Muragandan vanilla, and absolutely nothing else.
  • Happy Holidays