33330 cards found
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Matopi Golem

Matopi Golem {5}

Artifact Creature - Golem
{1}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
Some potmakers claim to use the mud of such creatures to make their finest bowls—and that the bowls scream when fired.
3/3
  • Visions
Streetwise Negotiator

Streetwise Negotiator {1}{G}

Creature - Cat Citizen
Backup 1
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
0/2
Infernal Kirin

Infernal Kirin {2}{B}{B}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
The kirin bellowed—an echoing, twisted parody of its once-inspirational call.
3/3
  • Saviors of Kamigawa
Kuja, Genome Sorcerer
Trance Kuja, Fate Defied

Kuja, Genome Sorcerer {2}{B}{R}

Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
"Peace is but a shadow of death, desperate to forget its painful past..."
3/4
Card has other part: Trance Kuja, Fate Defied
Esper Terra
Terra, Magical Adept

Esper Terra

Legendary Enchantment Creature - Saga Wizard
(Color indicator: Esper Terra is red and green)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.
Flying
6/6
Card has other part: Terra, Magical Adept
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Soulcipher Board
Cipherbound Spirit

Soulcipher Board {1}{U}

Artifact
This artifact enters with three omen counters on it.
{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
Card has other part: Cipherbound Spirit
Flatline

Flatline {2}{U}

Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
"We've found the missing people—they're in the walls!"
—The Twelfth Doctor
Aretopolis

Aretopolis

Plane - Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
On Wings of Gold

On Wings of Gold {3}{W}

Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
The edge of Naktamun was once protected by Kefnet. The honored mummies who patrol it now do so in his image.
  • Aetherdrift Commander 5 21
Narfi, Betrayer King (Alchemy)

Narfi, Betrayer King (Alchemy) {2}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King
  • Kaldheim
Thunderous Orator

Thunderous Orator {1}{W}

Creature - Kor Wizard
Vigilance
Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2
Meldweb Strider

Meldweb Strider {4}{U}

Artifact - Vehicle
Vigilance
This Vehicle enters with an oil counter on it.
Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn.
Crew 3
5/5
  • Phyrexia: All Will Be One
Oxidda Daredevil

Oxidda Daredevil {1}{R}

Creature - Goblin Artificer
Sacrifice an artifact: This creature gains haste until end of turn.
His goggles spattered with grime and his mouth full of bugs, he tossed the engines another priceless relic.
2/1
  • Scars of Mirrodin
Soulstinger

Soulstinger {3}{B}

Creature - Scorpion Demon
When this creature enters, put two -1/-1 counters on target creature you control.
When this creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
4/5
Molten Gatekeeper

Molten Gatekeeper {2}{R}

Artifact Creature - Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth {R}
2/3
  • Modern Horizons 3
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
  • Morningtide
Gisa, Glorious Resurrector

Gisa, Glorious Resurrector {2}{B}{B}

Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed.
4/4
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Graverobber Spider

Graverobber Spider {3}{G}

Creature - Spider
Reach
{3}{B}: This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Cloaks woven from its webs are durable and waterproof but said to bring on nightmares.
2/4
  • Born of the Gods
Robobrain War Mind

Robobrain War Mind {3}{U}

Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
*/5
  • Fallout 38 566
Jermane, Pride of the Circus

Jermane, Pride of the Circus {G}{G}

Legendary Creature - Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.
{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
"Don't worry about me, folks! This beauty was well-fed by my predecessor."
2/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
When The Keeper of Favorite Cards enters the battlefield or attacks, name a nonland card and write it on your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast a favorite noncreature spell, create a 1/1 white Soldier creature token.
CARD.
2/3
  • Unknown Event
Topography Tracker

Topography Tracker {2}{G}

Creature - Merfolk Scout
When this creature enters, create a Map token.
If a creature you control would explore, instead it explores, then it explores again.
"Good thing I'm not afraid of heights."
2/2
  • The Lost Caverns of Ixalan Commander 63 95