4630 cards found
Cut Short

Cut Short {2}{W}

Instant
Convoke
Destroy target planeswalker that was activated this turn or tapped creature.
With one swift, merciful stroke, Tamiyo's story came to an end.
  • March of the Machine
Cut a Deal

Cut a Deal {2}{W}

Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
The beauty of Valley is born from the differences between animalfolk, not despite them.
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
D'Avenant Healer

D'Avenant Healer {1}{W}{W}

Creature - Human Cleric Archer
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"One arrow keenly fired might prevent more battlefield wounds than I could treat."
1/2
  • Time Spiral
D'Avenant Trapper

D'Avenant Trapper {2}{W}

Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls.
"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse
3/2
  • Dominaria
Daily Regimen

Daily Regimen {W}

Enchantment - Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again.
Damning Verdict

Damning Verdict {3}{W}{W}

Sorcery
Destroy all creatures with no counters on them.
"Guilty as charged!"
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Dancing Sword

Dancing Sword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1}
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
Danitha, Benalia's Hope

Danitha, Benalia's Hope {4}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
When Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4/4
Dapper Shieldmate

Dapper Shieldmate {3}{W}

Creature - Human Soldier
Dapper Shieldmate enters with a shield counter on it.
During your turn, Dapper Shieldmate gets +2/+0.
Descended from Old Capenna's paladins, the Brokers are masters of defensive combat.
2/2
  • Streets of New Capenna
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
Darien, King of Kjeldor

Darien, King of Kjeldor {4}{W}{W}

Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
3/3
Daring Archaeologist

Daring Archaeologist {3}{W}

Creature - Human Artificer
When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist.
3/3
Daring Mechanic

Daring Mechanic {2}{W}

Creature - Human Artificer
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.
"Just a few more bolts—SHARK ON YOUR RIGHT—and we should be good to go."
3/3
  • Aetherdrift
Daring Skyjek

Daring Skyjek {1}{W}

Creature - Human Knight
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
"The hard part isn't landing in the saddle. The hard part is leaping before you see it."
3/1
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Darksteel Splicer

Darksteel Splicer {6}{W}

Creature - Phyrexian Artificer
Whenever Darksteel Splicer or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
1/1
  • March of the Machine Commander 13 100
Daru Cavalier

Daru Cavalier {3}{W}

Creature - Human Soldier
First strike
When Daru Cavalier enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2
  • Onslaught
Daru Encampment

Daru Encampment

Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Daru Healer

Daru Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W}
1/2
  • Onslaught
Daru Lancer

Daru Lancer {4}{W}{W}

Creature - Human Soldier
First strike
Morph {2}{W}{W}
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
3/4
  • Onslaught
Daru Mender

Daru Mender {W}

Creature - Human Cleric
Morph {W}
When Daru Mender is turned face up, regenerate target creature.
1/1
  • Legions
Daru Sanctifier

Daru Sanctifier {3}{W}

Creature - Human Cleric
Morph {1}{W}
When Daru Sanctifier is turned face up, destroy target enchantment.
1/4
  • Legions