733 cards found
Burn Bright

Burn Bright {2}{R}

Instant
Creatures you control get +2/+0 until end of turn.
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
  • Portal
Burning Fields

Burning Fields {4}{R}

Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
"In raiding and plundering, be like fire, in immovability like a mountain."
—Sun Tzu, Art of War (trans. Giles)
  • Portal Three Kingdoms
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Cao Cao, Lord of Wei

Cao Cao, Lord of Wei {3}{B}{B}

Legendary Creature - Human Soldier
{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
3/3
Cao Ren, Wei Commander

Cao Ren, Wei Commander {2}{B}{B}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
3/3
Capricious Sorcerer

Capricious Sorcerer {2}{U}

Creature - Human Wizard
{T}: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Carnifex Demon

Carnifex Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
6/6
Certain Death

Certain Death {5}{B}

Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Champion Lancer

Champion Lancer {4}{W}{W}

Creature - Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
3/3
Champion's Victory

Champion's Victory {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
  • Portal Three Kingdoms
Charging Badger

Charging Badger {G}

Creature - Badger
Trample
1/1
Charging Bandits

Charging Bandits {4}{B}

Creature - Human Rogue
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
3/3
  • Portal
Charging Paladin

Charging Paladin {2}{W}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
2/2
Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
A rhino rarely uses its horn to announce its charge, only to end it.
4/4
Charmed Stray

Charmed Stray {W}

Creature - Cat
Lifelink
When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
1/1
Chorus of Woe

Chorus of Woe {B}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Cinder Storm

Cinder Storm {6}{R}

Sorcery
Cinder Storm deals 7 damage to any target.
When the sky's rain has turned to fire, what will put it out?
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cloak of Feathers

Cloak of Feathers {U}

Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
  • Portal
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Cloud Dragon

Cloud Dragon {5}{U}

Creature - Illusion Dragon
Flying
Cloud Dragon can block only creatures with flying.
5/4
Cloud Pirates

Cloud Pirates {U}

Creature - Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1/1