890 cards found
Bringer of the Green Dawn

Bringer of the Green Dawn {7}{G}{G}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
5/5
  • Fifth Dawn
Bringer of the Red Dawn

Bringer of the Red Dawn {7}{R}{R}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5/5
  • Fifth Dawn
Bringer of the White Dawn

Bringer of the White Dawn {7}{W}{W}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
5/5
  • Fifth Dawn
Bristling Backwoods

Bristling Backwoods

Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Broodmate Dragon

Broodmate Dragon {3}{B}{R}{G}

Creature - Dragon
Flying
When this creature enters, create a 4/4 red Dragon creature token with flying.
Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.
4/4
Broodmate Tyrant

Broodmate Tyrant {4}{B}{R}{G}

Creature - Dragon
Flying
When this creature enters, create a 5/5 red Dragon creature token with flying.
Encore {5}{B}{R}{G}
Karrthus was not the first Tyrant of Jund, nor will he be the last.
5/5
  • Modern Horizons 3 Commander 71 123
Brushfire Elemental

Brushfire Elemental {R}{G}

Creature - Elemental
Haste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
1/1
Burning-Tree Bloodscale

Burning-Tree Bloodscale {2}{R}{G}

Creature - Lizard Berserker
Bloodthirst 1
{2}{R}: Target creature can't block this creature this turn.
{2}{G}: Target creature blocks this creature this turn if able.
2/2
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When this creature enters, add {R}{G}.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Burnwillow Clearing
Stump Stomp

Burnwillow Clearing

Land
This land enters tapped.
{T}: Add {R} or {G}.
The loggers never questioned why the last crew had abandoned camp.
Card has other part: Stump Stomp
  • Modern Horizons 3
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
  • Streets of New Capenna 173 300 365
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cabaretti Initiate

Cabaretti Initiate {G}

Creature - Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
1/2
  • Streets of New Capenna
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
1/1
Caldera Kavu

Caldera Kavu {2}{R}

Creature - Kavu
{1}{B}: This creature gets +1/+1 until end of turn.
{G}: This creature becomes the color of your choice until end of turn.
As powerful and malleable as the molten rock it calls home.
2/2
  • Planeshift
Carrion Thrash

Carrion Thrash {2}{B}{R}{G}

Creature - Lizard Warrior
When this creature dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.
4/4
  • Shards of Alara
Cavern Thoctar

Cavern Thoctar {5}{G}

Creature - Beast
{1}{R}: This creature gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
5/5
  • Shards of Alara
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse