464 cards found
Deathleaper, Terror Weapon

Deathleaper, Terror Weapon {2}{R}{G}

Legendary Creature - Tyranid
Flash
Haste
Flesh Hooks — Creatures you control that entered this turn have double strike.
Created to break will and bone with equal ferocity.
3/3
  • Warhammer 40,000 Commander 115 115★
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Dining Room

Dining Room

Land
Dining Room enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Dire-Strain Rampage

Dire-Strain Rampage {1}{R}{G}

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback {3}{R}{G}
Disciple of the Old Ways

Disciple of the Old Ways {1}{G}

Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."
2/2
  • Gatecrash
Domri Rade

Domri Rade {1}{R}{G}

Legendary Planeswalker - Domri
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[–2]: Target creature you control fights another target creature.
[–7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Loyalty:
3
Domri's Ambush

Domri's Ambush {R}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
"When civilization teeters on the brink, I'll be there to kick it the rest of the way."
  • War of the Spark
Domri's Nodorog

Domri's Nodorog {3}{R}{G}

Creature - Beast
Trample
When Domri's Nodorog enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Good girl."
5/2
Related card: Domri, City Smasher
  • Ravnica Allegiance
Domri, Anarch of Bolas

Domri, Anarch of Bolas {1}{R}{G}

Legendary Planeswalker - Domri
Creatures you control get +1/+0.
[+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered.
[–2]: Target creature you control fights target creature you don't control.
Loyalty:
3
Domri, Chaos Bringer

Domri, Chaos Bringer {2}{R}{G}

Legendary Planeswalker - Domri
[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot.
[–3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[–8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Loyalty:
5
Domri, City Smasher

Domri, City Smasher {4}{R}{G}

Legendary Planeswalker - Domri
[+2]: Creatures you control get +1/+1 and gain haste until end of turn.
[–3]: Domri, City Smasher deals 3 damage to any target.
[–8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Loyalty:
4
Related card: Domri's Nodorog
  • Ravnica Allegiance
Doors of Durin

Doors of Durin {3}{R}{G}

Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
"Speak, friend, and enter."
Draconic Disciple

Draconic Disciple {1}{R}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
2/2
Dragon Broodmother

Dragon Broodmother {2}{R}{R}{R}{G}

Creature - Dragon
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2.
4/4
Dragonborn Champion

Dragonborn Champion {2}{R}{G}

Creature - Dragon Warrior
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
"I was raised on stories of my ancestors, and I want to write my own pages in the tales."
5/3
  • Forgotten Realms Commander 45 314
Dragonlair Spider

Dragonlair Spider {2}{R}{R}{G}{G}

Creature - Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.
5/6
Dragonlord Atarka

Dragonlord Atarka {5}{R}{G}

Legendary Creature - Elder Dragon
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8/8
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earthen Goo

Earthen Goo {2}{R}

Creature - Ooze
Trample
Cumulative upkeep {R} or {G}
Earthen Goo gets +1/+1 for each age counter on it.
2/2
  • Coldsnap
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Escape to the Wilds

Escape to the Wilds {3}{R}{G}

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Etali, Primal Conqueror
Etali, Primal Sickness

Etali, Primal Conqueror {5}{R}{R}

Legendary Creature - Elder Dinosaur
Trample
When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
{9}{G/P}: Transform Etali. Activate only as a sorcery.
7/7
Card has other part: Etali, Primal Sickness
Related card: Scalespeaker Shepherd
Etali, Primal Sickness
Etali, Primal Conqueror

Etali, Primal Sickness

Legendary Creature - Phyrexian Elder Dinosaur
(Color indicator: Etali, Primal Sickness is red and green)
Trample, indestructible
Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters.
The contagion spreads and the Multiverse quakes.
11/11
Card has other part: Etali, Primal Conqueror
Related card: Scalespeaker Shepherd