14831 cards found
Quilled Charger

Quilled Charger {3}{R}

Creature - Porcupine Mount
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.
Saddle 2
4/3
  • Outlaws of Thunder Junction
Quilled Slagwurm

Quilled Slagwurm {4}{G}{G}{G}

Creature - Phyrexian Wurm
Vorinclex removed its teeth so it wouldn't waste time chewing before moving to the next kill.
8/8
  • Mirrodin Besieged
Quilled Wolf

Quilled Wolf {1}{G}

Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
—Raf Gyel of the Quiver of Kessig
2/2
  • Shadows over Innistrad
Quillmane Baku

Quillmane Baku {4}{U}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with mana value X or less to its owner's hand.
3/3
  • Betrayers of Kamigawa
Quintorius, Loremaster

Quintorius, Loremaster {3}{R}{W}

Legendary Creature - Elephant Cleric
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
3/5
  • March of the Machine Promos 250p 250s
  • March of the Machine 250 314
Quirion Beastcaller

Quirion Beastcaller {1}{G}

Creature - Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
2/2
Quirion Druid

Quirion Druid {2}{G}

Creature - Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land.
"The land has been gracious enough to let you tread upon her for years. That privilege is about to end."
—Liefellen, Quirion exarch
1/2
  • Visions
Quirion Dryad

Quirion Dryad {1}{G}

Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
Qumulox

Qumulox {6}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
5/4
Rabbit Battery

Rabbit Battery {R}

Artifact Creature - Equipment Rabbit
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure {R}
1/1
Rabble Rousing

Rabble Rousing {4}{W}

Enchantment
Hideaway 5
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Rabble-Rouser

Rabble-Rouser {3}{R}

Creature - Goblin Shaman
Bloodthirst 1
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
1/1
  • Guildpact
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
Rabid Bloodsucker

Rabid Bloodsucker {4}{B}

Creature - Vampire
Flying
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
She haunts the streets, wings spread wide, with carrion on her breath and blood in her eyes.
3/2
Rabid Elephant

Rabid Elephant {4}{G}

Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
When in doubt, stomp.
3/4
  • Odyssey
Rabid Rats

Rabid Rats {1}{B}

Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
Every sentence in Volrath's prisons ends the same way.
1/1
  • Stronghold
Rabid Wolverines

Rabid Wolverines {3}{G}{G}

Creature - Wolverine
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
Is there any other kind?
4/4
  • Exodus
Racecourse Fury

Racecourse Fury {R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn."
Close finishes are settled by who can dismount and get to weapons first.
  • Return to Ravnica
Racers' Ring

Racers' Ring

Land
Racers' Ring enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Purchasing chrome racehorses with cash is a common means of dispersing mysterious income.
  • Streets of New Capenna 253 352
Radagast the Brown

Radagast the Brown {2}{G}{G}

Legendary Creature - Avatar Wizard
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5
Radha's Firebrand

Radha's Firebrand {1}{R}

Creature - Human Warrior
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain{5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
3/1
Related card: Radha's Firebrand (Alchemy)
Radha, Coalition Warlord

Radha, Coalition Warlord {2}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
"Enough warm-up. I'm coming for you, Sheoldred!"
3/3
Related card: Radha, Coalition Warlord (Alchemy)
Radha, Heart of Keld

Radha, Heart of Keld {1}{R}{G}

Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3
Radha, Heir to Keld

Radha, Heir to Keld {R}{G}

Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.
{T}: Add {G}.
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
2/2
Radiant Destiny

Radiant Destiny {2}{W}

Enchantment
Ascend
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.