3317 cards found
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
1/1
Related card: Skirk Ridge Exhumer
Field Marshal

Field Marshal {1}{W}{W}

Creature - Human Soldier
Other Soldier creatures get +1/+1 and have first strike.
2/2
Field of the Dead

Field of the Dead
(Cabin of the Dead)

Land
This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Scream as your nightmares come true.
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
This creature gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Nightmares for sale! Buy one, get one free!"
1/1
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever this creature attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
3/2
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
"Here, kitty, kitty, kitty . . ."
1/1
Fierce Guardianship

Fierce Guardianship {2}{U}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fiery Confluence

Fiery Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice this land: Draw a card.
Where water is the canvas and lava the paint.
Filigree Familiar

Filigree Familiar {3}

Artifact Creature - Fox
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
2/2
Related card: Big Spender
Final Fortune

Final Fortune {R}{R}

Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Finale of Glory

Finale of Glory {X}{W}{W}

Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
Fire Ants

Fire Ants {2}{R}

Creature - Insect
{T}: This creature deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
2/1
  • Battle Royale Box Set
  • Urza's Saga 187 187s
Fire Covenant

Fire Covenant {1}{B}{R}
(Beholder's Disintegration Ray)

Instant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
"On a failed save, target creature becomes a pile of fine gray dust."
Fire Urchin

Fire Urchin {1}{R}

Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fireblast

Fireblast {4}{R}{R}

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
Firefist Striker

Firefist Striker {1}{R}

Creature - Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
The flaming fist of Boros holds the promise of both protection and destruction in its grasp.
2/1
Firemane Angel

Firemane Angel {3}{R}{W}{W}

Creature - Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
4/3
Firemane Avenger

Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
3/3
Fires of Yavimaya

Fires of Yavimaya {1}{R}{G}

Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.