3491 cards found
Etherium Sculptor

Etherium Sculptor {1}{U}
(Supply Llama)

Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Don't worry, they want you to smash them.
1/2
Ethersworn Canonist

Ethersworn Canonist {1}{W}

Artifact Creature - Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"They accuse us of living without loving, of sensing without feeling, of thinking without dreaming. But they believe without knowing."
2/2
Etrata, the Silencer

Etrata, the Silencer {2}{U}{B}

Legendary Creature - Vampire Assassin
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3/5
Evacuation

Evacuation {3}{U}{U}
(Evacuación)

Instant
Return all creatures to their owners' hands.
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Everdawn Champion

Everdawn Champion {1}{W}{W}

Creature - Human Soldier
Prevent all combat damage that would be dealt to this creature.
"Undefeated in battle, she is the shining future our empire deserves."
—Huatli
2/2
Evin, Waterdeep Opportunist

Evin, Waterdeep Opportunist {3}{B}
(Forge, Neverwinter Charlatan)

Legendary Creature - Human Rogue
Menace
Ward—Sacrifice a creature.
Evin gets +2/+0 for each Treasure you control.
Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
2/4
Evolution Sage

Evolution Sage {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, proliferate.
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
3/2
Related card: Contagion Dispenser
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Lightning strikes, fire burns, and chaos reigns.
Exhume

Exhume {1}{B}

Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Where the rainbow gets its colors and the sun finds its shine.
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from this creature: Regenerate it.
1/1
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
"Way-nah boh tee."
Explosion of Riches

Explosion of Riches {5}{R}

Sorcery
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
"You've got how much gold there?"
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Expressive Iteration

Expressive Iteration {U}{R}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Though fire and water were opposing elements, they complimented each other beautifully.
Exquisite Blood

Exquisite Blood {4}{B}

Enchantment
Whenever an opponent loses life, you gain that much life.
"Let's make ourselves comfortable, shall we?"
Eyeblight's Ending

Eyeblight's Ending {2}{B}
(Fin de la desgracia visual)

Kindred Instant - Elf
Destroy target non-Elf creature.
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabricate

Fabricate {2}{U}

Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"So look, fixing a propeller on a biplane? That's about as difficult as taking a nap."
—Miles "Tails" Prower
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Faeburrow Elder

Faeburrow Elder {1}{G}{W}

Creature - Treefolk Druid
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
He sought wise counsel from the maiden of the trees . . .
0/0
Faerie Artisans

Faerie Artisans {3}{U}

Creature - Faerie Artificer
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
2/2