3351 cards found
Feather, the Redeemed

Feather, the Redeemed {R}{W}{W}
(Miku, the Renowned)

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
"Ooh, I love that song. Let's put it on repeat!"
3/4
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Feed the Swarm

Feed the Swarm {1}{B}
(Primogenesis)

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"if it is consciousness that weaves your wills together... then we shall set you apart once more."
Feedback

Feedback {2}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam.
1/4
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
Dungeons & Dragons Supplement I: Greyhawk (1975)
Fellwar Stone

Fellwar Stone {2}
(The Ball)

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Feral Lightning

Feral Lightning {3}{R}{R}{R}
(Relámpago feral)

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Feral Shadow

Feral Shadow {2}{B}

Creature - Nightstalker
Flying
"The nightstalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref."
—Kaervek
2/1
Related card: Urborg Panther
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Fertile Imagination

Fertile Imagination {2}{G}{G}
(Imaginación fértil)

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
Festering Goblin

Festering Goblin {B}
(Trasgo purulento)

Creature - Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
1/1
Related card: Skirk Ridge Exhumer
Field Marshal

Field Marshal {1}{W}{W}

Creature - Human Soldier
Other Soldier creatures get +1/+1 and have first strike.
2/2
Field of the Dead

Field of the Dead
(Cabin of the Dead)

Land
This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Scream as your nightmares come true.
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
This creature gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Nightmares for sale! Buy one, get one free!"
1/1
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever this creature attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
3/2
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
"Here, kitty, kitty, kitty . . ."
1/1
Fierce Guardianship

Fierce Guardianship {2}{U}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fiery Confluence

Fiery Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice this land: Draw a card.
Where water is the canvas and lava the paint.
Filigree Familiar

Filigree Familiar {3}

Artifact Creature - Fox
When this creature enters, you gain 2 life.
When this creature dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
2/2
Related card: Big Spender