10558 cards found
Bloodsprout Talisman

Bloodsprout Talisman {B}{G}

Artifact
Bloodsprout Talisman enters tapped.
{T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast."
  • Alchemy: Dominaria
Bloodstained Mire

Bloodstained Mire

Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
A graveyard for conquerors and conquered alike.
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Bloodthirster

Bloodthirster {5}{R}

Creature - Demon
Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
6/6
  • Warhammer 40,000 Commander 73 73★
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
www.MagicTheGathering.com
1/1
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Bloodvial Purveyor

Bloodvial Purveyor {2}{B}{B}

Creature - Vampire
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5/6
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Blooming Cactusfolk

Blooming Cactusfolk {3}{G}{G}

Creature - Plant Druid
Trample
At the beginning of your end step, nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
5/5
  • Alchemy: Outlaws of Thunder Junction
Blooming Marsh

Blooming Marsh

Land
Blooming Marsh enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Blossoming Bogbeast

Blossoming Bogbeast {4}{G}

Creature - Beast
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
As subtle as a bogbeast
—Witherbloom expression meaning
"crude and clumsy"
3/3
Bludgeon Brawl

Bludgeon Brawl {2}{R}

Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value.
  • New Phyrexia
Blue Elemental Blast

Blue Elemental Blast {U}

Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
"Contrary to popular wisdom, I find it's best to fight fire with its opposite."
Blue Mana Battery

Blue Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.
Blue Ribbon

Blue Ribbon {1}

Artifact - Equipment
When Blue Ribbon enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip {3}
  • Unfinity 184 470
Blue Sun's Twilight

Blue Sun's Twilight {X}{U}{U}

Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
"Where once there was ignorance, Jin-Gitaxias brought knowledge, and an age of progress dawned."
—Monument inscription
  • Phyrexia: All Will Be One Promos 43p 43s
  • Phyrexia: All Will Be One 43 379
Blue Sun's Zenith

Blue Sun's Zenith {X}{U}{U}{U}

Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
Blue, Loyal Raptor

Blue, Loyal Raptor {2}{G}{U}

Legendary Creature - Dinosaur
Partner with Owen Grady, Raptor Trainer
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
5/4
Related card: Owen Grady, Raptor Trainer
  • Jurassic World Collection 8 33
Blur Sliver

Blur Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have haste.
They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.
2/2
Blurred Mongoose

Blurred Mongoose {1}{G}

Creature - Mongoose
This spell can't be countered.
Shroud
"The mongoose blew out its candle and was asleep in bed before the room went dark."
—Llanowar fable
2/1
  • Invasion
Boartusk Liege

Boartusk Liege {1}{R/G}{R/G}{R/G}

Creature - Goblin Knight
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
3/4
  • Double Masters 2022 186 479
  • Shadowmoor
Body Count

Body Count {2}{B}

Instant
Spectacle {B}
Draw a card for each creature that died under your control this turn.
"Your friends stayed quiet, and look what happened to them. You feeling a little more talkative yet?"
Body Double

Body Double {4}{U}

Creature - Shapeshifter
You may have Body Double enter as a copy of any creature card in a graveyard.
Where the dead outnumbered the living, mimics scavenged faces from the fallen.
0/0
Body Snatcher

Body Snatcher {2}{B}{B}

Creature - Phyrexian Minion
When Body Snatcher enters, exile it unless you discard a creature card.
When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.
2/2
Body of Knowledge

Body of Knowledge {3}{U}{U}

Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
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