2055 cards found
Jodah, Archmage Eternal

Jodah, Archmage Eternal {1}{U}{R}{W}

Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
4/3
Jolene, Plundering Pugilist

Jolene, Plundering Pugilist {1}{R}{G}

Legendary Creature - Human Mercenary
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
"So, are we doing this the easy way or the fun way?"
4/2
  • Outlaws of Thunder Junction
Josu Vess, Lich Knight

Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature - Zombie Knight
Kicker {5}{B}
Menace
When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
Junkblade Bruiser

Junkblade Bruiser {3}{R/G}{R/G}

Creature - Raccoon Berserker
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn.
Each scrap shed from her battle-axe is more likely to end up stored permanently in an enemy's skull.
4/5
  • Bloomburrow
Juvenile Mist Dragon

Juvenile Mist Dragon {3}{U}{U}

Creature - Dragon
Flying
Confounding Clouds — When Juvenile Mist Dragon enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
4/3
Jötun Grunt

Jötun Grunt {1}{W}

Creature - Giant Soldier
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library.
4/4
Kalamax, the Stormsire

Kalamax, the Stormsire {1}{G}{U}{R}

Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
4/4
Kalastria Nightwatch

Kalastria Nightwatch {4}{B}

Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa {4}{G}{G}

Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
Kami of Empty Graves

Kami of Empty Graves {3}{B}

Creature - Spirit
Soulshift 3
4/1
  • Saviors of Kamigawa
Kami of Lunacy

Kami of Lunacy {4}{B}{B}

Creature - Spirit
Flying
Soulshift 5
4/1
  • Champions of Kamigawa
Kami of the Tended Garden

Kami of the Tended Garden {3}{G}

Creature - Spirit
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3
4/4
  • Saviors of Kamigawa
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
Kardum, Patron of Flames

Kardum, Patron of Flames {2}{R}{R}

Legendary Creature - Demon
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
4/3
  • Alchemy Horizons: Baldur's Gate
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Karfell Kennel-Master

Karfell Kennel-Master {4}{B}

Creature - Zombie Berserker
When Karfell Kennel-Master enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn.
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
4/4
Karlach, Tiefling Berserker

Karlach, Tiefling Berserker {1}{R}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, target creature an opponent controls can't block this turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Guardian

Karlach, Tiefling Guardian {1}{R}{G}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Punisher

Karlach, Tiefling Punisher {1}{B}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Spellrager

Karlach, Tiefling Spellrager {1}{U}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Zealot

Karlach, Tiefling Zealot {1}{R}{W}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager
  • Alchemy Horizons: Baldur's Gate
Karn, Silver Golem

Karn, Silver Golem {5}

Legendary Artifact Creature - Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4/4
Karsus Depthguard

Karsus Depthguard {2}{R}

Creature - Lizard Warrior
Defender
As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
He stood his ground in the Mirrored Depths, his roar of defiance echoed by a thousand crystalline reflections.
4/3
  • March of the Machine
Kastral, the Windcrested

Kastral, the Windcrested {3}{W}{U}

Legendary Creature - Bird Scout
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
4/5
Kavu Chameleon

Kavu Chameleon {3}{G}{G}

Creature - Kavu
This spell can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
"They weren't part of my plan, but Gaea insisted."
—Urza
4/4