31470 cards found
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
  • Streets of New Capenna
Antarctic Research Base

Antarctic Research Base

Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
  • Doctor Who
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.
Anthem of Rakdos

Anthem of Rakdos {2}{B}{R}{R}

Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
  • Dissension
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anthropede

Anthropede {3}{G}

Creature - Insect
Reach
When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
3/4
  • Duskmourn: House of Horror
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
Anthroplasm enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy
Anti-Magic Aura

Anti-Magic Aura {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Antler Skulkin

Antler Skulkin {5}

Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn.
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
3/3
  • Eventide
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Anurid Brushhopper

Anurid Brushhopper {1}{G}{W}

Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
3/4
Anurid Murkdiver

Anurid Murkdiver {4}{B}{B}

Creature - Zombie Frog Beast
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
  • Onslaught
Anurid Scavenger

Anurid Scavenger {2}{G}

Creature - Frog Beast
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Krosa's topmost bottom feeder.
3/3
  • Torment
Anurid Swarmsnapper

Anurid Swarmsnapper {2}{G}

Creature - Frog Beast
Reach
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Anurids have the problem of airborne invaders licked.
1/4
  • Judgment
Anvil of Bogardan

Anvil of Bogardan {2}

Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
  • Visions
Anvilwrought Raptor

Anvilwrought Raptor {4}

Artifact Creature - Bird
Flying
First strike
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apathy

Apathy {U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
  • Weatherlight
Apes of Rath

Apes of Rath {2}{G}{G}

Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
  • Tempest