10499 cards found
Torrential Gearhulk

Torrential Gearhulk {4}{U}{U}

Artifact Creature - Construct
Flash
When Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5/6
Torsten, Founder of Benalia

Torsten, Founder of Benalia {5}{G}{W}

Legendary Creature - Human Soldier
When Torsten, Founder of Benalia enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
7/7
  • Dominaria United Commander 47 69
Toski, Bearer of Secrets

Toski, Bearer of Secrets {3}{G}

Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1/1
Totally Lost

Totally Lost {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Fblthp had always hated crowds.
Touch of the Horned God

Touch of the Horned God

Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
  • Battle the Horde
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters, if it was kicked, target opponent discards two cards at random.
2/1
Tovolar's Huntmaster
Tovolar's Packleader

Tovolar's Huntmaster {4}{G}{G}

Creature - Human Werewolf
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.
Daybound
6/6
Card has other part: Tovolar's Packleader
Tovolar's Magehunter
Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
5/5
Card has other part: Mondronen Shaman
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Tower Winder

Tower Winder {1}{G}

Creature - Snake
Reach, deathtouch
When Tower Winder enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
The tower guards eventually gave up, figuring it was better at the job anyway.
1/1
Related card: Command Tower
  • Outlaws of Thunder Junction Commander 34 70
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
  • Assassin's Creed 77 263
Town Gossipmonger
Incited Rabble

Town Gossipmonger {W}

Creature - Human
{T}, Tap an untapped creature you control: Transform Town Gossipmonger.
"You'll never believe what I heard."
1/1
Card has other part: Incited Rabble
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad
Toxic Deluge

Toxic Deluge {2}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
Toxicrene

Toxicrene {3}{G}

Creature - Tyranid
Reach, deathtouch
Hypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities.
It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.
2/4
  • Warhammer 40,000 Commander 101 101★
Toxin Sliver

Toxin Sliver {3}{B}

Creature - Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
It doesn't need to use its venom—it just needs you to know it can.
3/3
Toxrill, the Corrosive

Toxrill, the Corrosive {5}{B}{B}

Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
7/7
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
"'Tis a shame, in such a tempest, to have but one anchor."
—Laurence Sterne, Tristram Shandy
1/4
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Trail of Mystery

Trail of Mystery {1}{G}

Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.