1144 cards found
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Slime Molding

Slime Molding {X}{G}

Sorcery
Create an X/X green Ooze creature token.
"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
—Cevraya, Golgari shaman
Slitherhead

Slitherhead {B/G}

Creature - Plant Zombie
Scavenge {0}
"It makes better use of Uncle Dragi's head than he ever did."
—Pesha, retired blacksmith
1/1
Sluiceway Scorpion

Sluiceway Scorpion {2}{B}{G}

Creature - Scorpion
Deathtouch
Scavenge {1}{B}{G}
2/2
  • Return to Ravnica
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Slumbering Dragon

Slumbering Dragon {R}

Creature - Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
3/3
  • Magic 2013
Smelt

Smelt {R}

Instant
Destroy target artifact.
"Looks like that wasn't darksteel after all."
—Koth of the Hammer
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Snare the Skies

Snare the Skies {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
  • Avacyn Restored
Somberwald Dryad

Somberwald Dryad {1}{G}

Creature - Dryad
Forestwalk
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
2/2
  • Dark Ascension
Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
0/1
Somberwald Spider

Somberwald Spider {4}{G}

Creature - Spider
Reach
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.
2/4
  • Innistrad
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Sorin, Lord of Innistrad

Sorin, Lord of Innistrad {2}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Create a 1/1 black Vampire creature token with lifelink.
[–2]: You get an emblem with "Creatures you control get +1/+0."
[–6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Loyalty:
3
Soul Seizer
Ghastly Haunting

Soul Seizer {3}{U}{U}

Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1/3
Card has other part: Ghastly Haunting
  • Dark Ascension
Soul Tithe

Soul Tithe {1}{W}

Enchantment - Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
  • Return to Ravnica
Soul of the Harvest

Soul of the Harvest {4}{G}{G}

Creature - Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
6/6
Soulcage Fiend

Soulcage Fiend {1}{B}{B}

Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.
3/2
Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.
2/1
  • Return to Ravnica
Spare from Evil

Spare from Evil {1}{W}

Instant
Creatures you control gain protection from non-Human creatures until end of turn.
"As long as we can utter a prayer or lift a weapon, we have the power to fight back."
—Thalia, Knight-Cathar
  • Innistrad
Spawn of Rix Maadi

Spawn of Rix Maadi {3}{B}{R}

Creature - Horror
Unleash
"Straight from the blood-drenched imagination of our illustrious parun!"
—Nyoser, Gore-House ringleader
5/3
  • Return to Ravnica
Spectral Flight

Spectral Flight {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"The church looks down on binding spirits into armor, but now I can look down on them."
—Dierk, geistmage
  • Innistrad
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5