1179 cards found
Skyclave Shadowcat (Alchemy)

Skyclave Shadowcat (Alchemy) {2}{B}

Creature - Cat Horror
{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
3/3
Related card: Skyclave Shadowcat
  • Zendikar Rising
Skyline Savior

Skyline Savior {1}{W}{W}

Creature - Angel
Flying
When Skyline Savior enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
3/4
  • Alchemy: New Capenna
Skyshroud Ambush

Skyshroud Ambush {1}{G}

Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
  • Jumpstart: Historic Horizons
Skyshroud Lookout

Skyshroud Lookout {1}{G}

Creature - Elf Archer
Reach
When Skyshroud Lookout enters, seek an Elf card.
1/1
  • Jumpstart: Historic Horizons
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
  • Alchemy: Dominaria
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Sleuth Instructor

Sleuth Instructor {1}{W}

Creature - Elephant Detective
Disguise {1}{W}
Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2
  • Alchemy: Murders at Karlov Manor
Slimefoot, Thallid Transplant

Slimefoot, Thallid Transplant {B}{G}

Legendary Creature - Fungus
Whenever a Swamp or Forest enters under your control, draft a card from Slimefoot, Thallid Transplant's spellbook.
2/2
Related cards: Deathbloom Thallid Deathbonnet Hulk Deathbonnet Sprout Fungal Plots Rhizome Lurcher Saproling Migration Spore Crawler Spore Swarm Sporecrown Thallid Sporemound Swarm Shambler Thallid Omnivore Thallid Soothsayer Verdant Embrace Verdant Force Yavimaya Sapherd
  • Alchemy: Dominaria
Sliver Queen Avatar

Sliver Queen Avatar

Vanguard
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
Hand size bonus: +0
Life bonus: +7
  • Magic Online Avatars
Sliver Queen, Brood Mother

Sliver Queen, Brood Mother

Vanguard
{3}: Create a 1/1 colorless Sliver creature token.
Though long held captive beneath Volrath's stronghold, the sliver queen is actually freer than most of Rath's denizens. Her maternal instincts always take precedence—even when they conflict with the evincar's agenda—and through her numerous litters, she ranges across all of Rath.
Hand size bonus: +0
Life bonus: +8
  • Vanguard Series
Smogbelcher Chariot

Smogbelcher Chariot {2}{B}

Artifact - Vehicle
Menace, deathtouch, lifelink
Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.
Crew 3
3/3
  • Alchemy: Dominaria
Snarlfang Vermin

Snarlfang Vermin {B}

Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1
  • Alchemy: Murders at Karlov Manor
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Social Climber (Alchemy)

Social Climber (Alchemy) {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters under your control, you gain 1 life.
4/2
Related card: Social Climber
  • Streets of New Capenna
Sokenzan

Sokenzan

Plane - Kamigawa
All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Soldiers of the Watch

Soldiers of the Watch {1}{W}

Creature - Human Soldier
Double team
2/1
Related card: Seatower Imprisonment
  • Alchemy Horizons: Baldur's Gate
Solitary Defiance

Solitary Defiance {2}{U}

Enchantment
As long as you control exactly one creature, that creature has vigilance and ward {2}.
Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
  • Alchemy: Outlaws of Thunder Junction
Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
  • Adventures in the Forgotten Realms
Soul Servitude

Soul Servitude {2}{B}

Instant
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Alchemy: Kamigawa
Soul of Windgrace (Alchemy)

Soul of Windgrace (Alchemy) {1}{B}{R}{G}

Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{R}, Discard a land card: Draw a card.
{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4
Related card: Soul of Windgrace
  • Dominaria United
Soulhunter Rakshasa

Soulhunter Rakshasa {3}{B}{B}

Creature - Demon
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
5/5
Soulstealer Axe

Soulstealer Axe {1}

Artifact - Equipment
Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip {2}
  • Alchemy: Innistrad
Spara's Adjudicators (Alchemy)

Spara's Adjudicators (Alchemy) {2}{G}{W}{U}

Creature - Cat Citizen
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.
{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4/4
Related card: Spara's Adjudicators
  • Streets of New Capenna
Spara's Bodyguard

Spara's Bodyguard {G}{W}{U}

Creature - Rhino Warrior
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
3/3
  • Alchemy: New Capenna
Spatial Merging

Spatial Merging

Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.