24475 cards found
Guardian of the Great Door

Guardian of the Great Door {W}{W}

Creature - Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.
4/4
  • The Lost Caverns of Ixalan
Guardians of Koilos

Guardians of Koilos {5}

Artifact Creature - Construct
When this creature enters, you may return another target historic permanent you control to its owner's hand.
Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
4/4
  • Dominaria
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Guardians of Oboro

Guardians of Oboro {2}{U}

Creature - Moonfolk Samurai
Defender
Modified creatures you control can attack as though they didn't have defender.
"The palace is closed to outsiders."
3/4
  • Kamigawa: Neon Dynasty 56 317
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
This creature can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guess Who it Is!

Guess Who it Is! {4}{R}

Sorcery
Look at the top ten cards of target opponent's library and choose a creature card from among them. That opponent asks you five yes or no questions about that creature. (Answer truthfully!) Then that player chooses a card name. Reveal the card. If it doesn't have that name, put it onto the battlefield under your control. Then shuffle each card not put onto the battlefield this way into its owner's library.
  • Unknown Event
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Attraction Lights: 2, 3, 4, 6
Guest List

Guest List

Artifact - Contraption
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
  • Unstable
Guff Rewrites History

Guff Rewrites History {2}{R}

Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
  • Commander Masters 737 767
Guide of Souls

Guide of Souls {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls (Alchemy)
Guide of Souls (Alchemy)

Guide of Souls (Alchemy) {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls
  • Modern Horizons 3
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Guided Strike

Guided Strike {1}{W}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer
Guidelight Matrix

Guidelight Matrix {2}

Artifact
When this artifact enters, draw a card.
{2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.
  • Aetherdrift
Guidelight Optimizer

Guidelight Optimizer {1}{U}

Artifact Creature - Robot
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.
"Analysis: Systems operating at 125% efficiency. Stress within expected tolerances. Exclamatory: Punch it."
2/1
  • Aetherdrift
Guidelight Pathmaker

Guidelight Pathmaker {4}{W}{U}

Artifact - Vehicle
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
6/5
  • Aetherdrift 206 324
Guidelight Synergist

Guidelight Synergist {3}{W}

Artifact Creature - Robot Artificer
Flying
This creature gets +1/+0 for each artifact you control.
"Declarative: A unit is only as strong as its network."
0/4
  • Aetherdrift
Guidestone Compass
Lodestone Needle

Guidestone Compass

Artifact
(Color indicator: Guidestone Compass is blue)
{1}, {T}: Target creature you control explores. Activate only as a sorcery.
Card has other part: Lodestone Needle
  • The Lost Caverns of Ixalan
Guiding Bolt

Guiding Bolt {2}{W}

Instant
Destroy target creature with power 4 or greater.
Scry 2.
Guiding Voice

Guiding Voice {W}

Sorcery
Put a +1/+1 counter on target creature.
Learn.
When honormancers work together, their compliments are complementary.
  • Strixhaven: School of Mages
Guild Artisan

Guild Artisan {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens."
Your discerning eye for value makes you nearly impossible to swindle.
  • Commander Legends: Battle for Baldur's Gate 179 505
Guild Globe

Guild Globe {2}

Artifact
When this artifact enters, draw a card.
{2}, {T}, Sacrifice this artifact: Add two mana of different colors.
"Hopefully Ravnica will prove harder to break."
—Karn
Related card: Big Spender
  • War of the Spark
Guild Pact

Guild Pact {0}

Instant
Choose two colors. Add a mana of each of the chosen colors.
At the beginning of your next upkeep, pay one mana of each of the chosen colors. If you don't, you lose the game.
  • Unknown Event
Guild Summit

Guild Summit {2}{U}

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.